How many textures can be bound at once in DX11?

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1 comment, last by pnt1614 11 years, 6 months ago
Just imagine that I have a lots of triangle that need to be rendered and each one will require one texture. But I do not know the maximum number of textures can be bound in one pass, using texture array or multi textures.

Anybody helps me, please. Thank in advanced
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The max shader resource slots is 128, and for feature level 11 the max texture array size is 2048.
thank you.

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