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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ammar Manasra

IOS development, first step?

6 posts in this topic

Hello everyone,
My name is Ammar, I am new to gamedev.net hoping to find it helpful to start development.
I have been thinking to start developing games for ipad, iphone. and I am facing a difficulty where to start.

- What language to start with? C++, C or objective-c ?
and which will be compatible with Xcode?
where to start?
thank you :D

p.s my programming language skills are 0, however I am a quick learner.
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I think you should start learning C# with XNA or Python with Pygame. And then develop simple 2d games.
Because C, C++ and Objective-C, aren't good for complete beginners.
And if you have understood the real meaning of "programming", you can start learning the other languages.

For iOS development the language required is Objective-C, and also you need a device with MacOSX (mac).
First make simple apps, and then move to games or if you want just move to games.

[b]Video-tutorials:[/b]

Objective-C programming Tutorials [url="http://www.youtube.com/course?list=EC640F44F1C97BA581"]http://www.youtube.c...40F44F1C97BA581[/url]

iPhone Development Tutorials: [url="http://www.youtube.com/course?list=EC53038489615793F7"]http://www.youtube.c...3038489615793F7[/url]

Cocos2D iPhone Tutorials: [url="http://www.youtube.com/course?list=ECD6327E00257AF1D0"]http://www.youtube.c...6327E00257AF1D0[/url]


Cocos2D is a tool that allow you to make games for iPhone, for more information: [url="http://www.cocos2d-iphone.org/"]http://www.cocos2d-iphone.org/[/url]
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You could also go with [url="http://www.cocos2d-x.org/"]cocos2d-x[/url] that is cross-platform.
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@riverreal, thanks, but on the long term what language do you suggest ? @frob, so it could work on other devices ? (cross platform) ? what do you think of xcode ? Edited by Aimar-14
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@Aimar -

Just to put in my two cents. I'd use the following:

Corona SDK (use free version)- uses Lua programming language.
Lua Glider IDE (use free version) - works GREAT with Lua/Corona SDK (based on Netbeans).
Codea - allows you to program entirely on the Ipad itself. Uses the Lua programming language.
Textastic - code editor for iPad/iPhone, Objective-C and Lua syntax highlighting, and many other languages.
Texturepacker - download free version
Physicseditor - download free version

You should also set up a free GIThub account, do a short GIT tutorial on youtube (you'll need this as you progress in your development).
Also get a free dropbox account (you'll need it).
Sign up for google docs (and search for project management and game design google docs templates).

You'll still need a Mac, Xcode, and an Apple Developer Account if you want to build to an actual hardware device (and not just use a simulator). So running through some youtube tutorials on Xcode installation, Apple developer registration and setup, and device provisioning (complex) should also be an additional priority.

There is a TON of code and training material on the web for these tools. And many of the tools are the same as those you'd use for Cocos2D development (texturepacker, physicseditor, box2d, etc). Edited by NeoRetro
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Personally I write in JavaScript and compile in Xcode for deployment on iOS using the Ejecta framework. There are more options to code in your preferred language and deploy to iOS now than before (and deploy without [i]too[/i] much hassle or fiddling around). While I'd still like to go on to learn Obj C down the line, the ability to start out with a language you're comfortable with is beneficial. So perhaps starting out with a language that you'll be able to pick up easily (for me that was JS) to learn basic programming concepts might be a better option rather than diving headfirst into a complicated language like Objective C or C++. I know what I've learned from JS has been helpful in navigating other languages thus far.
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if you are familiar with JavaScript, [url="http://moscrif.com"]Moscrif[/url] will most likely suit you best for mobile game development ... If offers free license with no hidden fees.
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