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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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svoidprg

what is the best engine to start with?

3 posts in this topic

i need a good 2d engine that has everything with it.. like the map maker or sprite editor any ideas?
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None, in my honest opinion... I think it's more important to [i]learn [/i]how graphics programming works before you start using an engine that abstracts everything away. Your skills will be completely portable, whereas if you just learn to use an engine you are helpless without that particular engine... So I recommend you learn to do your 2D stuff with DirectX or OpenGL... alternatively the XNA Framework is a simpler way to get your feet wet. And if you're afraid of C++ you can always use a good C# wrapper like SlimDX or SharpDX to get at the DirectX API directly, or Tao or OpenTK for OpenGL... Edited by ATC
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If you are learning to program, you don't want to start using engines, you want to first start learning [i]programming [/i]before you learn to program [i]games[/i]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

If you already know how to program, I wouldn't suggest using an engine. Engines are good for 3D games, but for 2D games it's usually better to just use a 2D API instead of an engine. You didn't mention what language you use. If you use Python, try [url="http://www.pygame.org/news.html"]PyGame[/url]. If you use C++, try [url="http://sfml-dev.org/"]SFML[/url].

You could use something like [url="http://www.mapeditor.org/"]Tiled[/url] for making maps, or [url="http://en.mappy.com/"]Mappy[/url]. Either one will require some work on your part to integrate with PyGame or SFML.

If you don't know how to program, and aren't learning how to program, then you probably want to use [url="https://www.scirra.com/"]Construct[/url] or [url="http://www.yoyogames.com/gamemaker/studio"]GameMaker[/url] - you can now [url="http://store.steampowered.com/app/214850/"]download GameMaker from Steam[/url], and it's integrated with Steam Workshop. [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
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people often compare these open ended questions to HOW DO YOU MAKE A CAR? and often do not come up with useful responses
adobe flash games
game maker(beginner)
slick 2d.
jmonkey (is made for 3d but can do 2d just as easily looks just like netbeans java based applets/desktop aplications)

basic 2d games can be made with many generic programming languages find an IDE you like and begin exploring the graphics end of that language.
explore game tutorials for adobe FLASH this may be ur best platform to begin because you can deploy you game online easily
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