• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ThunderClapGames

Game topic Ideas :)

8 posts in this topic

Hi! So this is my fist post on GameDev (Just thought I'd say that) Anyway last night I watched the video below. It was of a guy from valve, talking about how to get started in the Game buisness. So if you watch the video you will see that he says your first game will stink. But ive started several games (Ive never finished one before) What im asking from you guys is, what is an idea of a game you would like to share?
I use Unity/Playmaker/Blender/paint.net I know alot about unity, alot about playmaker, some about blender, and alot about paint.net. So all im asking is what kind of game should I start with? Maybe give me a theme, or a Genre, or even just a title. PLEASE Don't give away any ideas you wouldn't want me to use. Thank you!


[url="https://www.youtube.com/watch?v=tdwzvdZFxVM"]https://www.youtube.com/watch?v=tdwzvdZFxVM[/url]
1

Share this post


Link to post
Share on other sites
Well, with pong Ive made the "Court" and the Paddles (They can move Too!) Im having some issues with ball But that should be worked out soon.
0

Share this post


Link to post
Share on other sites
You could enhance Pong adding different mechanics, like gravity pools that appear randomly, some pinball mechanism, a maze, etc. Get creative and invent something interesting, just have in mind your skill level in Unity so you can finish it.
2

Share this post


Link to post
Share on other sites
I suggest to start a devblog too.
This may not get views at all, but it helps you reconcile your approach and reassess your own objectives by putting it in tangible form :)
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0