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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Slackjaw0xs

In need of some muses.

3 posts in this topic

Hello everyone.
I am designing a game where the hero and most of the villains are stick figures or simple and delicate in appearance. As I'm making them, I'm having a hard time finding inspiration from other games, however. Does anyone happen to know games that have a very simplistic, delicate style that might fit into the "stick figure" concept? I am considering black and white with splashes f color for the important stuff, but I haven't quite decided, yet. Edited by Slackjaw0xs
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Howdy!

If you're looking for some art styles using line, might I make some suggestions for some inspiration?

For the splashes of color to help flesh out major aspects, take a look at some of the art work of [url="https://www.google.com/search?q=gonzo+art&aq=0&oq=gonzo+art&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8#hl=en&sugexp=les%3B&gs_nf=3&tok=0I6SvOG2iNGENLiqkCv9Aw&pq=gonzo%20art&cp=4&gs_id=f&xhr=t&q=ralph+steadman&pf=p&safe=off&sclient=psy-ab&oq=ralp&gs_l=&pbx=1&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&fp=327738fe10fbc33&bpcl=35277026&biw=824&bih=504"]Ralph Steadman[/url]. Though his work my be difficult to translate into a game, it may help to inspire you with a more edgy look. He uses sharp and bleeding lines of ink in his work which might help you find what you like.

Another artist that you might want to take a look that is along the same vein would be [url="https://www.google.com/search?q=egon+schiele&aq=0&oq=egon+&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8"]Egon Schiele[/url]. His artwork has characters that have a rough, shaky line and a sense of being damages, making them feel weaker than they might really be.

I hope that I was of some help. I don't know of many or any games that have thin, lanky characters though, sorry. [img]http://public.gamedev.net//public/style_emoticons/default/mellow.png[/img]

Anywho, good luck!
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N+ is a game off the top of my head that uses a stick figure main character. It is an Xbox360 arcade title.
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The delicate part of your brief is something I have trouble imagining, but [url="http://www.kongregate.com/games/ArmorGames/SHIFT"]Shift[/url] might help with some inspiration:
Daniel Sun has a few games, such as [url="http://www.sun-studios.net/viewGame.php?view=1"]Red Moon[/url] in which he uses silhouettes. The character designs are more complex than I remembered, though.
Something like [url="http://www.kongregate.com/games/ArmorGames/k-o-l-m"]K.O.L.M[/url] might be worth considering too? It's a robot made out of boxes, which will allow you to get away with more since it's not human.
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