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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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3dmodelerguy

IDE or Text Editor For Dynamic Languages


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What do you guys prefer to use when it comes to your daily coding editor, an IDE or a text editor?

I used to always used IDEs like Visual Studio when doing C++/C# and then moved to PHPStorm for my web development. I have always really liked the autocomplete features mainly for parameters preview/hinting. I have been moving towards doing more work with client side technology such as JavaScript, CSS, and HTML. I have recently looked at Sublime Text 2 (because it has syntax highlight support for TypeScript) and was really impressed with it. I really like the fact how fast it is. Loading files and working within files is all really smooth. I also like the fuzzy search for files and within files. Being able to fuzzy search for symbols in a files quickly is really nice. The IDEs I have worked with have some of these features however they are noticeability slower and they don't have all the nice text editing features (like multiple cursors). If I was still using a compiled language, I would probably stick with an IDE just because I don't like dealing with compilers in command like but now that I am dealing with more interpreted and dynamic languages (and even though I might be using SASS/Stylus/TypeScript, those are easy to deal with in the command line) I am starting to think whether the speed and additional text editor features that Sublime Text 2 is better than the auto complete functionality but slower and with less text editing functionality that IDE have. I just wanted to get other peoples experience though I do know that just because one thing works for someone else does not means it works for me.
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Except for Javascript, I'd go for the IDE just because of debugging. This is the single greatest reason to use an IDE for a scripting language. If the IDE is good, you will also get good navigation capabilities. For javascript, language debugging is never enough, you need to debug DOM where Firebug and IE's dev tools are invaluable.
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My toolset includes:

Visual Studio -- my preferred and generally favourite IDE, it's just leagues in front of everything else
WebStorm - it freaking rocks. I think everyone that is doing serious JavaScript work is working in WebStorm, period. It nicely integrates the Chrome/Firefox debuggers, so you can set breakpoints, watches, etc... without leaving the browser.
IntelliJ - It's basically WebStorm, but open source and targeted at Java. I personally use it for Lua development, but it has a number of language plugins
SublimeText - It's just so damned pretty... typing text in SublimeText actually feels... cool. It's my universal "Right click edit with" text editor... it recently supplanted Notepad++ at this task.
Notepad++ - That said, for bulk text editing ( find and replace, re-ordering, sorting, etc... ), N++ is still my goto... it just aint as pretty as Sublime Text
Eclipse - I freaking hate Eclipse, with a passion I can barely describe. It's just a terrible hateful piece of badly designed software... but sadly, it just gets forced down your throat far too often.

I use various other tools as the demand is there ( ZeroBrane for Lua debugging, PlayStation Studio for well, PlayStation studio development, etc... ) but the above are my bread and butter.

To re-iterate one more time, if you are doing JavaScript development and haven't checked out WebStorm, do so, yesterday! Edited by Serapth
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