• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
DarkHNTR

I Need Help.

17 posts in this topic

I want to get into programming games, but I have nearly no idea what I should use.
I think I want to begin with C++, but I don't know, I also have no idea how to code, so if one could direct me to the right direction that would be great.
0

Share this post


Link to post
Share on other sites
C++ is as hard as it gets, why do you wish to start there?

I personally recommend python as a first language, very easy yet powerful and knowledge gained carries on to learning new languages
2

Share this post


Link to post
Share on other sites
While C++ is a hard language, don't let that discourage you if you truly want to start there, just prepare to be in for a lot of hard work if you are teaching yourself
0

Share this post


Link to post
Share on other sites
Also, I would suggest you to start programming first, then later thinking about games, graphics, etc. Start small. console applications, text based games. Understand programming logic, learn about vectors, nothing wrong with starting with C++ since lots of languages are C based and you'll not lose any time learning C++, because the knowledge is interchangable.

Later I would suggest going with C#, is a great language, the .net framework is powerfull, and C# is accepted in Unity, which is a great engine.

But take one step at a time.
0

Share this post


Link to post
Share on other sites
Every language can be "hard" depending on the person. Personally, C++ was the first language that I learned and it actually seemed pretty easy to me compared to Java and C# (which were the first two languages I attempted learning but quit at the time). There'es absolutely no reason to be afraid of learning C++ as your first language because with the right resources you can pick up the basics pretty quick and have a simple game running. I say start off with some basic C++ and stick with it. You'll learn to love it just like I did :)
1

Share this post


Link to post
Share on other sites
3Ddreamer, I would upvote you, but I've unfortunately met my quota (Probably because of all the awesome people on here [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]).
3Ddreamer is pretty much correct, and I will add I highly recommend C# as a great beginner language, but that's just my opinion. I started with C++, and I'm thoroughly enjoying the experience. It all depends on how well you learn, and your thought process when it comes to programming. There's nothing stopping you from trying out many languages, IDE's, and Game-Development tools, so get started and find out what suits you! Edited by superman3275
1

Share this post


Link to post
Share on other sites
Thank you all for the advice, also while I am here, how exactly do you compile stuff, I couldn't figure it to save my life.
0

Share this post


Link to post
Share on other sites
DarkHNTR,

Before you start compiling things, you can and should make extremely simple programs like "Hello World", easy data base, simple letter display application - that sort of thing. Start with console applications using an IDE or SDK which matches your course that you plan. There are thousands of tutorials through the web to get you started in console applications. Trust me, you only need to make a few of them before you are ready to start in the area of compilation. If you get confused at any point, then feel free to ask for help. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


Clinton Edited by 3Ddreamer
0

Share this post


Link to post
Share on other sites
I also strongly recommend [url="http://www.python.org/"]Python[/url].
If you are using Python, you don't need to compile anything - you can just run it.
If you are using C++, you need to compile it before you run it - how you compile it depends on what IDE you are using.

What have you decided to use, and what difficulties are you having?
0

Share this post


Link to post
Share on other sites
I am going C++, it may be one of the hardest but it is also the one that seems to be a good starting point for the others.
Wish me luck.
-1

Share this post


Link to post
Share on other sites
[quote name='DarkHNTR' timestamp='1351794665' post='4996258']
I am going C++, it may be one of the hardest but it is also the one that seems to be a good starting point for the others.
Wish me luck.
[/quote]

Hope you are well stocked up on Tylenol and anti-depressants.

Also, if you fail, reconsider and start over.
0

Share this post


Link to post
Share on other sites
[quote name='DarkHNTR' timestamp='1350245322' post='4990130']
Ah thank you, I have heard from somewhere that C++ was easy
[/quote]
Make sure you never listen to the person that gave you that advice [b]ever[/b] again!
1

Share this post


Link to post
Share on other sites
[quote name='joew' timestamp='1351799329' post='4996292']
[quote name='DarkHNTR' timestamp='1350245322' post='4990130']
Ah thank you, I have heard from somewhere that C++ was easy
[/quote]
Make sure you never listen to the person that gave you that advice [b]ever[/b] again!
[/quote]

This is perhaps the best advice in this thread. :)
0

Share this post


Link to post
Share on other sites
C++ isnt that bad IMO, its just a very huge language with many features which makes it daunting to learn. With the new 2011 standard, C++ has become beginner friendly, but then again i havent touched the new standard so dont take my word for it. I personally never found it THAT hard, sure some concepts can be weird when you first see them, but with practice it becomes easier. If you go with c++ i recommend these video tutorials as they helped me:

[url="http://thenewboston.org/list.php?cat=16"]http://thenewboston....list.php?cat=16[/url]

If you know c++, learning anything else becomes easier. I like it cause tons of game programming books use it, so i can follow them along
I did some c# but it felt odd to me, making an array in there felt like allocating memory in c++ lol Edited by ISDCaptain01
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0