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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Assassinbeast

Can i become a professional gamedeveloper learning at home?

27 posts in this topic

It's funny because I'm in the same boat. It's not even about trying to get into the game industry, but the programming industry in general. I'm still having trouble getting back into college, but I have the skills that put me on a level playing field with those with a Bachelor's, at least. It's unfortunate that those skills cannot be demonstrated to get to that interview, gaming or non gaming. So all I can do right now is keep studying and keeping making programs until one of them gets noticed.
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I would like to know this myself, as a musician.

I have been playing music for a while. I may or may not go to school for it. I have put in 3 years of study getting proficient at the bass and classical guitar, as well as reading music and learning music theory. I would like to go to my local community college for Entertainment Technology, but they are in the middle of a crazy fiasco with mis-managed funds and such. I will probably take online classes through Berklee for composition

in the 10 days since joining this site, I have done a very large amount of composing. It's absolutely terrible but I've put it out there for people to criticize anyways. (Shameless soundcloud plug: http://soundcloud.com/you/tracks)

I hear a lot of this in the music business. Anything is possible. But let me posit a question: Why is school not worth it to you, and what are you replacing it with? I take private lessons, gig with bands, compose, learn new instruments, and surround myself with music. Are you surrounding yourself with game development the way you should be? Exploring every avenue? Can you be your own businessman, accountant, PR rep, manager, and anything else the job calls for? I used to think this only applied to music, but as my parents open their own businesses (my dad doing Software consulting, application design etc. and my mom with a zombie apparel company) I'm quickly realizing this applies to any "self-made" pursuit

If so then yes, but I don't see the thought in not going to school. Especially if, as has been said here, you will go for free and even receive living expenses.
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