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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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pressgreen

Artist and Programer ?

3 posts in this topic

So I recently graduated with a masters in architecture. I started getting into programing about 2 years ago. Shortly after I realized that I have had a deep passion for video games all of my life. And I want more then anything to either develop my own or work at a place that makes video games. With that said I want to ask our community two questions.

First, seeing that i really have a passion for righting code and a degree in making geometry and space would it be possible to make apps by myself. I have already set up a small game engine using C++, openGL, and PhysX. I can also with this engine port any game assets that i make in 3dsMax.

Second, if every one thinks perhaps that doing both is just to ridiculous then after looking at my blog of school projects do you think that I might be able to contribute to the game making community at least as a level designer? I know that people go to school specifically for this but I am willing to do some extra work to fill my portfolio with the proper elements if necessary. I just wish I realized how much I love Idea of building games earlier in life. I just never thought about it as a possibility or something that is tangible. so i will post a link to my blog and if you could look at it and just from the geometry that i made do you think I could learn to make video game assets for a game company. Thanks

[url="http://greenpanoply.blogspot.com/"]MyBlog[/url]

Oh and I made the buildings and renderings any 3d scale figures are all produced by others. Edited by greenzone
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[quote name='greenzone' timestamp='1350401871' post='4990763']
1. So I recently graduated with a masters in architecture. I started getting into programing about 2 years ago.
2. would it be possible to make apps by myself.
3. do you think that I might be able to contribute to the game making community at least as a level designer?
[/quote]

1. Then you should try level design.
2. Yes, anything is possible.
3. Yes. Level design. Read the FAQs (go back out to the Breaking In forum page).
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LOL WOW I did not see the FAQs at the top there. I also see after looking at it my post again after reading some of the FAQs there should be all kinds of red striking through much of it. Sorry about that I will thoroughly read through the FAQ before posting again.

thanks Edited by greenzone
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Nice head start you have there. Your scenes look way cool! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

1) Make simple games to understand game structure. Your programming experience leaves you with the need to reform to a game development system, beginning with simple games.

2) Focus on shaders, textures, brush strokes, and baking. Instead of rendering, expand into rasterization. The 3D is going well for you.

3) Research, research, research. So you stay enthusiastic in your work, you will need to prepare for bottlenecks like art file format compatibility issues or custom game user interfaces.

4) Many game making tools are not used in architecture, so you need to aquire them and perhaps make a few, too.

5) Long term you are going to need understanding of performance coding and game optimization because your art assets - thanks to your talents - will demand it some day.[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]



Clinton Edited by 3Ddreamer
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