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pressgreen

Artist and Programer ?

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pressgreen    678
So I recently graduated with a masters in architecture. I started getting into programing about 2 years ago. Shortly after I realized that I have had a deep passion for video games all of my life. And I want more then anything to either develop my own or work at a place that makes video games. With that said I want to ask our community two questions.

First, seeing that i really have a passion for righting code and a degree in making geometry and space would it be possible to make apps by myself. I have already set up a small game engine using C++, openGL, and PhysX. I can also with this engine port any game assets that i make in 3dsMax.

Second, if every one thinks perhaps that doing both is just to ridiculous then after looking at my blog of school projects do you think that I might be able to contribute to the game making community at least as a level designer? I know that people go to school specifically for this but I am willing to do some extra work to fill my portfolio with the proper elements if necessary. I just wish I realized how much I love Idea of building games earlier in life. I just never thought about it as a possibility or something that is tangible. so i will post a link to my blog and if you could look at it and just from the geometry that i made do you think I could learn to make video game assets for a game company. Thanks

[url="http://greenpanoply.blogspot.com/"]MyBlog[/url]

Oh and I made the buildings and renderings any 3d scale figures are all produced by others. Edited by greenzone

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Tom Sloper    16040
[quote name='greenzone' timestamp='1350401871' post='4990763']
1. So I recently graduated with a masters in architecture. I started getting into programing about 2 years ago.
2. would it be possible to make apps by myself.
3. do you think that I might be able to contribute to the game making community at least as a level designer?
[/quote]

1. Then you should try level design.
2. Yes, anything is possible.
3. Yes. Level design. Read the FAQs (go back out to the Breaking In forum page).

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pressgreen    678
LOL WOW I did not see the FAQs at the top there. I also see after looking at it my post again after reading some of the FAQs there should be all kinds of red striking through much of it. Sorry about that I will thoroughly read through the FAQ before posting again.

thanks Edited by greenzone

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3Ddreamer    3826
Nice head start you have there. Your scenes look way cool! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

1) Make simple games to understand game structure. Your programming experience leaves you with the need to reform to a game development system, beginning with simple games.

2) Focus on shaders, textures, brush strokes, and baking. Instead of rendering, expand into rasterization. The 3D is going well for you.

3) Research, research, research. So you stay enthusiastic in your work, you will need to prepare for bottlenecks like art file format compatibility issues or custom game user interfaces.

4) Many game making tools are not used in architecture, so you need to aquire them and perhaps make a few, too.

5) Long term you are going to need understanding of performance coding and game optimization because your art assets - thanks to your talents - will demand it some day.[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]



Clinton Edited by 3Ddreamer

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