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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Slackjaw0xs

MOBA in C# XNA

6 posts in this topic

Hello everyone.
I'll get right to it! My goal is to build a DOTA/MOBA style game using XNA in order to play on the XBOX 360. The problem is, I'm having a hard time finding a place to start. I do not want it to look almost exactly like Warcraft/Starcraft as League of Legends seems to, but I'd like the style of play to be very similar. Granted I'm having to work out my ideas as to how to take control of the character from the keyboard to the controller but I have some great ideas worked out for that. I've got some of the first key "champs" to be used in the game, along with some unique powers they'll be using, and more than a few maps worked out. The problem I'm encountering is the code.

Does there exist a source code for such a game that I could take a look at to get an idea of where to start? Do you have any tips or suggestions as to a good starting point?

Thanks in advance!
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If you decide to investigate using UDK, they have a MOBA tutorial that could be used to start off your prototyping/development:

[url="http://udn.epicgames.com/Three/MOBAKit.html"]Unreal MOBA Starter Kit[/url]
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Thank you for all your replies!

I tried getting a hold of Isles, which would have been awesome, but loading the source and the game itself game up with errors and I'm having a hard time getting it running.

I've decided in the meantime to try UDK's MOBA kit in order to design a basic outline of the game and get a feel for how to code it from scratch. I think the UDK will hopefully give me enough of an idea to get going so that once I finish with my own MOBA on UDK, I can go ahead and begin my own personal build. The reason I don't want to use UDK altogether is mainly due to licensing, since I want to eventually sell my game for XBox Live.

I was also wondering (and this may not be the correct place to ask this) if a MOBA on Xbox would be able to support purchasing options such as those had on League of Legends wherein you can add money and/or make purchases to buy new champions, runes and "boosts"?

Any additional comments or suggestions are greatly appreciated! Edited by Slackjaw0xs
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So, I tried to run UDK with the MOBA kit but it won't let me look at the code and runs very slowly. I'm unsure where to go from here.
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UDK doesn't offer code level access; code/engine source access requires an expensive Unreal engine license. If it's running slowly on your machine, you may want to investigate the [url="http://forums.epicgames.com/forums/366-UDK"]UDK forums[/url]. I would imagine they would be better equipped to help out in that regard.

Best of luck!
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