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Clickityclack

Unity
Anyone Want to Recommend An Engine?

4 posts in this topic

Hello friends,

I am looking for a rendering engine that is popular enough to have third-party extensions or integrated tools for a GUI, physics, and multi-player networking, and good documenation if it's not simple to use.

I'm not looking for a game engine like unreal or unity or something as low level as openGL. I would prefer the language be in C/C++ or Java, but i don't mind as long as it's fast.

Basically what I want to be able to do is make a game engine from a rendering engine as simple and easy as possible (however, it's never easy is it =P). I'm posting this because I know there are a lot of tools out there and do not have time to try everyone, so I am looking for suggestions from people experienced in this kind of software.

I'll check this post regularly, and thanks in advance.
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Your listed needs contradict each other.

You say you do not want a game engine -- just a rendering engine -- but that you want features such as physics, networking, etc. Those are features of a game engine -- a rendering engine by definition [i]only[/i] does rendering. See for example [url="http://www.ogre3d.org/"]OGRE[/url], which is a pretty popular rendering engine. You're also asking for something that isn't high level [i]or[/i] low level...


That being said, based on the requirements you've listed you [i]might[/i] possibly be interested in [url="http://www.terathon.com/c4engine/index.php"]C4 Engine[/url], [url="http://irrlicht.sourceforge.net/"]Irrlicht[/url] (both C++), or [url="http://jmonkeyengine.com/"]jMonkeyEngine[/url] (Java).


What about UDK and Unity don't you like? Does your objection also apply to [url="http://mycryengine.com/"]CryEngine[/url]?



You might benefit from thinking more carefully about what you actually want and making some decisions on any points where your desires contradict each other.
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[url="http://www.ogre3d.org/"]OGRE3D[/url] might accomplish what you need.

If I recall correctly, it's written with a plugin architecture in mind so you could replace or add things as needed. Edited by ARCGames
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[quote name='jbadams' timestamp='1350457018' post='4991032']
You say you do not want a game engine -- just a rendering engine -- but that you want features such as physics, networking, etc. Those are features of a game engine -- a rendering engine by definition only does rendering.
[/quote]

From what I understand, he wants a rendering engine on which he can use/build in third party libraries, not have them integrated already :)

Ogre3D is probably your best choice like others mentioned, has a lot of support and is floating around long enough to have most of the problems you'll encountered answered already.

If you are looking for something that is not as heavy/bloated as Ogre3D, you can check out [url="http://horde3d.org/"]Horde3D[/url], it's very lightweight and has ok-ish support, though not as big as ogre. It's also still in beta, but as it is also open source, you can just dive in yourself and add/fix as you need should that be an option.
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If you are interested in mobile development, I like Marmalade http://madewithmarmalade.com/
It meets most of your criteria.
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