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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Happy Cannon

Making that next step

2 posts in this topic

Hey all,

I'm in an interesting situation. Basically, for the past five years I've been learning how to write a good story. Recently, I went to LA and tried to make it, but it simply wasn't my time yet.

Now I have two years to gain another skillset. For game design, I'm trying to figure out which would be worth learning: Programming, or Drawing.

I'm not the best at math, but I'm also not a good drawer. Games are built on fundamentals of great programming, but pretty games sell and are sometimes more fun to play.

I have two years before I return to LA and would like to take the next step, but do not know what exactly I should do.

Will someone who knows grammar be able to meld right into programming?
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[quote name='Happy Cannon' timestamp='1350460326' post='4991044']
For game design, I'm trying to figure out which would be worth learning: Programming, or Drawing.
[/quote]
Both can be learned, so the first question is: what do you prefer more ?

To master either programming or art you need dedication. My personal opinion is, that art would be more helpful, because you can communicate your game design better, on the other hand programming could help you to test out your game design by writing small prototypes.. ahh.. not easy to answer.

So, try to figure out what you like more, because a passion about a topic is one of the best ways to learn something new.
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