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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AppStore and developer rights to a final product

2 posts in this topic


I found some info that after I'll send a game (iOS version) to an Apple to verify process, I'll lost at this moment an avaiability to public my game via other distribution channels. So I have a question for it. Is it related only to iOS version of my game, so I can still distribute for example an Android version via Google Play? I'm planning buy an apple developer account, but I need an replay for my question before it, because I wanna distribute my game also via Google Play and via my site (PC versions for Windows,Linux and MacOSX).

And second question. Can someone tell me how this paragraph looks in practice (this is part of Apple iOS SDK license):
[quote]Apple works with many application and software developers and some of their products may be
similar to or compete with Your Applications. Apple may also be developing its own similar or
competing applications and products or may decide to do so in the future. To avoid potential
misunderstandings, Apple cannot agree, and expressly disclaims, any confidentiality obligations
or use restrictions, express or implied, with respect to any information that You may provide in
Program Agreement Page 15
connection with this Agreement or the Program, including information about Your Application,
Licensed Application Information and metadata (such disclosures will be referred to as “Licensee


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For the first one, yes you can make versions of your product for any OS that you want. Many applications are distributed both on Apple and Android stores, among others.

For the second question, it means that if anyone else makes something similar to your app you have no recourse. If you made a program that provides an awesome service, and three months later Apple provides a similar awesome service, you can't sue Apple over it.

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