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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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boltdevteam

Indie Dev Survey

2 posts in this topic

Hello,

There is an Indie Development survey my team is running, we are looking for average people to tell us why they like games and what interests them most about games. It is a quick 14 question survey. I will post the results and our reports and data found through this survey here for everyone to see and use to their own benefit. I would appreciate it if you would take a couple minutes to fill out this survey. It will benefit everyone.

This survey will help Independent game companies grasp a better understanding on what it is that our customers want from our games, and also what they don't want. It will help us create games that people want to play. Thank you to anyone who submits a response.


You can find it here:
http://kwiksurveys.com/s.asp?sid=x56uyoxv4hvc9uq34119
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Tried fill it out...
But I really can't answer question 7 for _every_indie_game_...
only sensible answer would be to tick all or none of the boxes, since "indie games" is a huge genre, and its impossible to answer that generally.

And why is question 11 not multiple answer? Also misses a few genres, like strategy.
I'm also not sure where a turnbased space-rougelike like FTL would fit.

Question 3 is also not very well defined, what does "very often" mean?

Also miss a "I don't care about distribution as long as I can play it when I want on the device I want" on question 12 :)
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Thank you for your feedback,

I spent sometime trying to clarify on some of the questions you have. If you go to the link now it should be fixed. The only question that I couldn't fix is number 11, I can't change the question type since I have already collected responses. I changed the wording on that question to "the one genre you play the most." It was the best I could do. If you still think there is a flaw in this survey please let me know so that I can address the issue as soon as possible.
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