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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Vlad Muresan

Simple game

11 posts in this topic

Hello gamedev community !

I just want to ask if someone knows a simple 2D(3D too complicate ,right?) game and free source in Java where i can make mods for it.
Because it is preatty hard for me to concep all the mechanics are made in a game so i want to learn in this way how the things are going on.
If you know a better way say it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] thanks for reading ! Edited by vladmihail
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Thanks you for the replay but i think i need to move to the next level [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by vladmihail
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[quote name='greenvertex' timestamp='1350581901' post='4991490']
Everyone starts with pong... Just do that. Trust me, there's really no magic going on behind the scenes here. Rarely are there bits of arcane knowledge to be gained by looking at others' code for simple stuff. You'll learn a lot more by doing yourself than you will by watching someone else do.
[/quote]
I started with fully 3D side scrolling plane shooter game in C++ with openGL (something like Einhander). I did it from scratch and it even got couple of shaders there :)
I know how stupid it may sound... It wasn't my idea though :D (I had to do it).

I agree with person above, the real very first game I did was something like space invaders, It got basic logic so I also suggest you to try that :)
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Pong is a great starting point. It is very straight forward and no real surprises. Just basic movement and collision detection. Space Invaders seems like a logical progression, but as Alpha mentioned, any of those games would be a great place to go as well.
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[quote name='Gearslayer360' timestamp='1350586259' post='4991515']
You could also do space invaders. That seems to be popular and there's plenty of help online if you get stuck.
[/quote]
True. That's probably a game one should do right after Breakout. They are similar in some respects. Edited by Alpha_ProgDes
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[quote name='Alpha_ProgDes' timestamp='1350583996' post='4991503']
Here's what I would do:[list=1]
[*]Pong
[*]Breakout
[*]Space Invaders (credit to GearSlayer360)
[*]Asteroids
[*]Tetris
[*]Pac-Man
[*]????
[*]Make Money
[/list]
[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Most importantly, those mechanics are known well-enough that you should be able to code those from scratch. You should not be looking for code for those games ... to mod.
[/quote]

Add Tic-Tac-Toe which is wonderful and under-rated. Make this in your first couple games.

As you make each of these games, look for ways to improve each one. Don't just get them functioning and move to the next, but [i]really[/i] develop it. For example, improved physics, artificial intelligence, color changing events (indicates something changed), obstacles, and so forth.


Clinton
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[quote name='greenvertex' timestamp='1350581901' post='4991490']
Everyone starts with pong... Just do that. Trust me, there's really no magic going on behind the scenes here. Rarely are there bits of arcane knowledge to be gained by looking at others' code for simple stuff. You'll learn a lot more by doing yourself than you will by watching someone else do.
[/quote]

Not to speak to the contrary of most assuredly a more experienced programmer, but for beginners really looking to tackle their first project (I do speak from experience here) it can sometimes be overwhelming "putting the pieces together." I've found that it can help to look at the way other people have structured their programs, or ways in which in they manage their data, etc. However, one would be well advised to look for example code that is [color=#800000]not more complicated than you are ready to digest.[/color] Also, you're looking to glean ideas here, not foundations; you [i]will[/i] learn very little if you "core" a program and decorate it to suit. Edited by Attronis
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