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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Crusable77

SDL is still pissing me off

5 posts in this topic

Hello,

i posted on here about a week ago saying i couldn't get my program to work. All the feedback i got didn't help whatsoever. I am working through lazy foo's sdl tutorials and i'm on lesson 3. I cannot get the images to go on the screen. The last time i posted i wrote out the code, however i even copy and pasted the code and its still not working. I setup a debug thing that tells me whats going wrong and it says that i cannot load the images. I am working in visual c++. I will link the project this time. Please i really need help.
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Yes the linking issues are fixed. I am using SDL 1.2.15. I got through lesson one and it worked, however i was having issues with lesson 2 and i posted about that one (that was where i was getting no helpful info) , so i decided to work on less 3 and see if it would work, but it didnt. The debug thing just prints to a stdout file if SDL was initialized, if the window was set up correctly, and i the two images where loaded correctly. I was writing a function to handle the debug messaging through the fstream but i didnt need one because when i compiled my project it made a file called stdout for me. The image files where located in the debug folder in my project folder where the exe is located. I ran the program through the IDE and another time with the Exe and all it does is show a black screen for 2 seconds.
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Well, you're getting the exact same answers. You should probably read up on how file systems in C++ work. The images need to actually be with your project. SDL doesn't just "have" the images, the man who owns lazyfoo.net made the images.
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