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w4t3rw4lk3r

2D Game art help

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w4t3rw4lk3r    109
Hi Guys, I'm rather new to the game development scene and I'm currently working on my first platformer for iOS using cocos2D. The problem is, i have all my art drawn on paper (concepts etc.) but I don't know what programs I can use to transform my concepts on paper into game art for my game. I googled this and most answers pointed me to (1) Photoshop: too complex for me. (2)Pixen: cant find any tuts on how to use this. Any and all help would be nice. Don't be nice or gentle. Let me hear it straight. Thanks [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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Crusable77    594
If photoshop is too complicated for you, you should check out gimp or paint.net. Gimp is a bit more complicated, but they are both very helpful, and easy to use tools that i have used. If you are using mac, i cannot help you, but for Windows or Linux (well Ubuntu anyways), gimp works on both, and as far as i know, paint.net only works on windows without wine or some other program to run windows programs. And they are both free.

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runnerjm87    177
I've used Gimp, Paint.net and Photoshop for some of my 2D projects in the past and I would personally suggest Gimp. While it is, at first, a little more complicated than PS, I would say it takes no more than a week or two to become fairly competent with the UI. Also, it is extremely well-documented (the user docs are [url="http://docs.gimp.org/2.8/en/"]here[/url]), has a huge user-base and an active forum at [url="http://gimpforums.com"]gimpforums.com[/url] and has an enormous [url="http://registry.gimp.org/"]plug-in library[/url] so it will be hard to find anything that it isn't capable of accomplishing.

You really should be using a layer-based image editor for game art as it will speed up the process of generating your sprites once you've got the hang of it.

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w4t3rw4lk3r    109
Thanks Matthew and runner.. I just got GIMP and It looks like a good choice.

[quote name='joew' timestamp='1350730976' post='4992113']
You should definitely check out [url="http://www.pixelmator.com"]Pixelmator[/url] which is very user friendly and low cost.
[/quote]
Joew, could you recommend any good starter tuts for Pixelmator? I might check that out as well.

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Saruman    4339
Actually they host a ton of them on their [url="http://www.pixelmator.com/tutorials/"]site[/url] ranging from beginning up to advanced as well as have links to third party.

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GamerzEdge    160
Just got a Mac (not the retina version unfortunately) and this looks like a great solution for the cost.

It is on [url="http://www.pixelmator.com/#footer"]sale [/url]right now as well for $29.99, down from $59.99.

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