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Australian Developers?

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Hey,
I just joined this forum so I'm not 100% sure if this post is in the right place but I was wondering, how are Australian developers going?
I know that Australia is not the best place to work for game development other then maybe the mobile platform.

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“How are Australian developers going” is a fairly vague question and I am not sure what your objective is.
If you are looking for advice on how to get into the industry in any country, there is a [url="http://www.gamedev.net/forum/101-breaking-into-the-industry/"]forum[/url] for that.
If you want to check on the level of game-making activity in Australia, you can use [url="http://www.gamedevmap.com/"]GameDev Map[/url].


L. Spiro

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I would say it's bouncing back after a very hard decade of decimation. The past 5 or so years have been particularly harsh, with a huge amount of downsizing.
I've probably lost track of the number of closures - Krome (which had previously absorbed Ratbag and Melbourne House), Blue Tongue, Transmission/IR Gurus, Visceral, THQ Aus, Auran, Pandemic, Team Bondi, Perception...
The surviving console game developers that I can think of off the top of my head are Big Ant, Wicked Witch, Trickstar ([i]the dodgy phoenix of Transmission[/i]), 2K Aus and Sega Aus.
In mobile development, Halfbrick and EA are doing really well (EA Mobile recently bought up Firemint ([i]who recently bought up Infinite Interactive[/i]) and IronMonkey and merged them all into EA mobile, or now "EA Firemonkeys").
There's also plenty of smaller companies like Blowfish Studios, Torus, Tantalus, Voxel Agents, Microforte, etc...

Unfortunately, a huge amount of talent has been lost as veterans have given up on the instability and moved into other industries, or moved overseas to booming places like Canada ([i]and most of the 457-visa workers sponsored by the above companies kicked out[/i]).
The personal upside of that is that I've now got friends in Crytek, Epic, Ubisoft, etc... [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
On the wider positive side, there's now a lot of up-and-coming indie developers. I'm personally involved with [url="http://www.goatioutsourcing.com/"]a small start-up[/url], and some other devs have recently popped up on places like greenlight, such as [url="http://steamcommunity.com/sharedfiles/filedetails/?id=93038122"]orbitor[/url] or [url="http://steamcommunity.com/sharedfiles/filedetails/?id=93233471"]automation[/url]. Edited by Hodgman

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