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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Cheezau

Australian Developers?

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Hey,
I just joined this forum so I'm not 100% sure if this post is in the right place but I was wondering, how are Australian developers going?
I know that Australia is not the best place to work for game development other then maybe the mobile platform.
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“How are Australian developers going” is a fairly vague question and I am not sure what your objective is.
If you are looking for advice on how to get into the industry in any country, there is a [url="http://www.gamedev.net/forum/101-breaking-into-the-industry/"]forum[/url] for that.
If you want to check on the level of game-making activity in Australia, you can use [url="http://www.gamedevmap.com/"]GameDev Map[/url].


L. Spiro
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I would say it's bouncing back after a very hard decade of decimation. The past 5 or so years have been particularly harsh, with a huge amount of downsizing.
I've probably lost track of the number of closures - Krome (which had previously absorbed Ratbag and Melbourne House), Blue Tongue, Transmission/IR Gurus, Visceral, THQ Aus, Auran, Pandemic, Team Bondi, Perception...
The surviving console game developers that I can think of off the top of my head are Big Ant, Wicked Witch, Trickstar ([i]the dodgy phoenix of Transmission[/i]), 2K Aus and Sega Aus.
In mobile development, Halfbrick and EA are doing really well (EA Mobile recently bought up Firemint ([i]who recently bought up Infinite Interactive[/i]) and IronMonkey and merged them all into EA mobile, or now "EA Firemonkeys").
There's also plenty of smaller companies like Blowfish Studios, Torus, Tantalus, Voxel Agents, Microforte, etc...

Unfortunately, a huge amount of talent has been lost as veterans have given up on the instability and moved into other industries, or moved overseas to booming places like Canada ([i]and most of the 457-visa workers sponsored by the above companies kicked out[/i]).
The personal upside of that is that I've now got friends in Crytek, Epic, Ubisoft, etc... [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
On the wider positive side, there's now a lot of up-and-coming indie developers. I'm personally involved with [url="http://www.goatioutsourcing.com/"]a small start-up[/url], and some other devs have recently popped up on places like greenlight, such as [url="http://steamcommunity.com/sharedfiles/filedetails/?id=93038122"]orbitor[/url] or [url="http://steamcommunity.com/sharedfiles/filedetails/?id=93233471"]automation[/url]. Edited by Hodgman
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