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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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XsoodX

Complete Beginner to Game Development

6 posts in this topic

I know the basics of C++ (Mainly Console applications) and have made many simple text based games, but i want to go further and start 2d (and later 3d) graphics, But i don't know where to start.

Can someone help me find a good book, or a tutorial site, or anything at all to get me started?
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Here is a good tutorial book, with written in simple English, that also gives practical examples . [url="http://greenteapress.com/thinkcpp/index.html"]http://greenteapress...kcpp/index.html[/url]

Edit: Knowing this stuff is essential to writing more complex games. Edited by Shippou
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Yes. Start with the basics. Pong teaches you the game loop, UI's, animation, collision detection, and some basic physics ;).
I use SFML with C++, however you can develop equally great games with SDL or Allegro. My opinion: Try them all. Make some simple games in all of them and see which one you like the most. For me, it was SFML. For you it could be sfml.

Resources:

SDL:
lazyfoo.net (Click on "SDL Tutorials" at the top of teh screen)

SFML:
sfml-dev.org (Amazing Documentation under the "Tutorials" section)

Allegro:
http://alleg.sourceforge.net/ (Find Documentation There)

Have fun!
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[quote name='Alpha_ProgDes' timestamp='1350759670' post='4992231']
Note to forums... I may be copying this often [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

Since you've made text-based games, I believe you should go to 2D land. Here's my suggestion on how you should progress.[list=1]
[*]Pong
[*]Breakout
[*]Space Invaders (credit to GearSlayer360)
[*]Asteroids
[*]Tetris
[*]Pac-Man
[*]????
[*]Make Money
[/list]
The reason for this list is because you know how these games work. The rules and how all the parts are supposed to work. So it's easy to go down the list and learn new skills as you complete each game. For a really good tutorial on 2D game development, google for [b]Lazy Foo SDL[/b]
[/quote]


Yeah: and you will also forget to copy and past the Tic-Tac-Toe game, which really can be a nice challenge to embellish with color and effects.

You forgot a basic beginner game I guess because you never made it! LOL


Clinton
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Well I put Tic-tac-toe in the same realm as checker, chess, and connect four. The AI for TTT (although much easier than the other 3) is not as straightforward as say 1 - 5. But I have added it :P
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[quote name='Alpha_ProgDes' timestamp='1350759670' post='4992231']
Tic-Tac-Toe (credit to 3Ddreamer)
[/quote]


[img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]


Clinton
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