Direct3D9 Font

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2 comments, last by W.k Seah 11 years, 6 months ago
Is there a way to draw he text behind DirectX meshes?

I am using D3DXCreateFont()

I hope I do not need to create my own Bitmap Font in this one.
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Use render-to-texture technique to do the first one and no you don't have to use your own bitmap font if you are using ID3DXFont to render fonts
Thanks, I will research on that.
Not easy to implement it in my game, especially when the graphics pipeline not coded by me.

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