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Basic animation for an XNA project using autocad 3D max

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Hi guys so here is my problem

I'm currently working on a simple XNA project consisting of a 3rd person camera, but now I need a character model to sit in front. So I chose 3D studio max as my design packaged and watched all the provided tutorials on the basic controls, objects creating and transformations.

This is where I have become stuck, no where can I find any decent tutorials that take me through the stages of setting up bone structure and then creating multiple animations in a single model. Every tutorial I read/watch shows me basic animation on a single time line using time stamp keys.

So here is my question
Can some one point me in the right direction in which I can find some good tutorials on setting up bones/multiple animations ?

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If you're using 2012 or newer, you have access to the CatRig which will make your life of rigging and animation a whole lot easier.
I'd say it's similar to the in house tools that some studios have. One of the things I do with it is use it to set the bones and base, then use layered animations to create more unique animations from it.

Anywho, here is a real quick search for you. ([url="http://www.youtube.com/results?search_query=cat+rig+3ds+max&oq=CAT+rig+&gs_l=youtube-reduced.3.1.0l3.23243.25318.0.27517.8.8.0.0.0.0.130.746.2j6.8.0...0.0...1ac.1.fZTVBv9Ajb4"]click[/url]) Hope it helps! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

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