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Am I making good progression?

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So I started learning programming seriously in march 2012. When I started I didnt know much at all. Just knew how to do some basic I/O console programs. Note that im just an hobbyist. I spend an hour everyday learning programming.

-Basic C++ (classes, objects, vectors, strings, how to seperate header/implementation, inheritance, vrtual function,
basic composition, etc etc.)

-Learned programming terminology:Know what an api, library, .net, IDE, Know what other languages do.

-Know my way around visual c++ 2010

-Have a basic idea on how to link api/libraries

-dabbled in bit of SDL and DirectX.

Currently:Im working my way through data structures for game programmers book.

Future plans:

Learning SDL and then directx

messing around with computer architecture by reading The Black Art of Video Game Console Design.

making simple games like breakout, pacman, mario etc etc.

Main question: Am I making reasonable progress?

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yeah I know, but I try not to rush myself, then again i dont want to feel like im going too slow either.
Then the dilemma comes telling me that this isnt my job/living, take it easy. Then the passion kicks in and says "NO, WORK MORE" Edited by ISDCaptain01

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Well, you are thoughtful about your decisions. You have reasonable goals which progress orderly, based on what you wrote at top. Fundamentals seem to be important to you. The variety that comes with building a broad foundational knowledge is obvious. Goals are clear. The simple games that you make are the right choice.

My only suggestion is to find ways of remaining enthusiastic, really enjoying the learning process. A constructive criticism is that if you were really enjoying it then you probably would be less prone to ask how you are doing in game dev in general, since you are learning as a hobbyist. If I were making games as a hobby like you, then I would want to share my experiences with others. Games are social things by nature, so don't aim low instead getting involved in game making circles for the fun of it. Make friends!

Asking how you are doing on technical aspects perhaps implies that you hope for more in your future. If you aspire to eventually make an income in game development, then it is a good idea to subject your coding to critique among your friends. There are some gaming communities where this coding critique is very common and encouraged.

All is food for thought, so take what you may. smile.png

Clinton Edited by 3Ddreamer

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First, I think you're making great progress.

Second, personally if you're trying to make 2D games is your goal, then just learn SDL and/or SFML. Personally, I don't think Direct X is necessary. Though people with more experience with Direct X especially for creating 2D games may disagree.

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Everyone has their own pace. I would say you're making great progress! Just keep on learning. I'm not experienced in DirectX, however I agree with Alpha above. SFML is a good library, however Allegro and SDL have their advantages. I think you should keep on learning. The best way to keep your motivation is to work towards a goal. Do you have a game you want to make? If it's 2d then you can learn SFML or SDL or Allegro or DirectX or OpenGL, really any of them will work. Then just make games! (Or programs if that's not your goal :))

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