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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ISDCaptain01

Am I making good progression?

9 posts in this topic

yeah I know, but I try not to rush myself, then again i dont want to feel like im going too slow either.
Then the dilemma comes telling me that this isnt my job/living, take it easy. Then the passion kicks in and says "NO, WORK MORE" Edited by ISDCaptain01
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Well, you are thoughtful about your decisions. You have reasonable goals which progress orderly, based on what you wrote at top. Fundamentals seem to be important to you. The variety that comes with building a broad foundational knowledge is obvious. Goals are clear. The simple games that you make are the right choice.

My only suggestion is to find ways of remaining enthusiastic, really enjoying the learning process. A constructive criticism is that if you were really enjoying it then you probably would be less prone to ask how you are doing in game dev in general, since you are learning as a hobbyist. If I were making games as a hobby like you, then I would want to share my experiences with others. Games are social things by nature, so don't aim low instead getting involved in game making circles for the fun of it. Make friends!

Asking how you are doing on technical aspects perhaps implies that you hope for more in your future. If you aspire to eventually make an income in game development, then it is a good idea to subject your coding to critique among your friends. There are some gaming communities where this coding critique is very common and encouraged.

All is food for thought, so take what you may. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Clinton Edited by 3Ddreamer
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First, I think you're making great progress.

Second, personally if you're trying to make 2D games is your goal, then just learn SDL and/or SFML. Personally, I don't think Direct X is necessary. Though people with more experience with Direct X especially for creating 2D games may disagree.
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Everyone has their own pace. I would say you're making great progress! Just keep on learning. I'm not experienced in DirectX, however I agree with Alpha above. SFML is a good library, however Allegro and SDL have their advantages. I think you should keep on learning. The best way to keep your motivation is to work towards a goal. Do you have a game you want to make? If it's 2d then you can learn SFML or SDL or Allegro or DirectX or OpenGL, really any of them will work. Then just make games! (Or programs if that's not your goal :))
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