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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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striker87

2D Game Programming for Windows Store

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Was wondering if there are any good 2D game programming tutorials to make 2D games for Windows Store as am wanting to make games for the WIndows 8 tablets and Windows Phone 8.
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http://www.xnadevelopment.com/tutorials.shtml

XNA is used for WP (and tablets?).

There are loads of tutorials on the net, just google xna tutorials
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[quote name='Dakk' timestamp='1351072175' post='4993374']
[url="http://www.xnadevelopment.com/tutorials.shtml"]http://www.xnadevelo...tutorials.shtml[/url]

XNA is used for WP (and tablets?).

There are loads of tutorials on the net, just google xna tutorials
[/quote]

XNA cannot be used for metro/WinRT applications, only desktop applications. If you really want to use XNA however you can always take a look at MonoGame, which is compatible with WinRT if I remember correctly.

You can find an overview of available technologies for developing Windows Store games here: http://msdn.microsoft.com/en-us/library/windows/apps/hh452780.aspx

It generally boils down to either using web-based technologies (Javascript, HTML and CSS), the major .NET languages (VB & C# without XNA) or native C++ with DirectX.

If you want to do simple 2D games I'd recommend you stay away from C++ and native DirectX for now, maybe take a look at C# with a managed DirectX wrapper or something like MonoGame as an XNA alternative.
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@Radikalizm will I be able to use something like SlimDX to create games for Windows Store? If so are there any tutorials out that focus on Windows Store games yet?
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[quote name='striker87' timestamp='1351187470' post='4993871']
@Radikalizm will I be able to use something like SlimDX to create games for Windows Store? If so are there any tutorials out that focus on Windows Store games yet?
[/quote]

I'm not completely sure whether you'll be able to use SlimDX but I think so, have never worked with it myself to be honest. I haven't developed anything for the Windows Store yet myself since it's still very new, so I couldn't point you to any tutorials, sorry.
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