I'm currently researching exception handling, and will be implementing it on a heavily threaded game server in the near future.
Here is what I will need:
- Safely unwind stack, high server stability
- Low overhead
- Works well in a highly threaded architecture
While I am researching and have used EH before, I haven't gotten very in-depth with it and am not yet very familiar with what happens under the hood. Are there any red flags I should know about, any good book references for this sort of thing, or any ideas about how I can more effectively implement EH rather than just toggling some /EH_ flags? I realize this thread is a bit open ended, the problem I suppose is that I don't yet know what questions I should be asking and hope to pick the brains of those more experienced with this sort of thing.
Thanks~!