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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Donal Byrne

Want to program for big developer. what should i be learning?

27 posts in this topic

Where I live, usually there is University Analyst Programmer degree (2 to 3 years without thesis) and Licentiate in Computer Sciences degree (4 to 6 years, with a thesis). Though there are some differences depending on where you're studying (instead of Analyst Programmer you get Systems Analyst, or instead of the Licentiate in CS you get Systems Engineering, or Licentiate in Computing).

From what I've seen and what I heard, you can land a job without a degree or with the Analyst Programmer degree but, for higher positions with higher pay, software companies usually demand a Licentiate degree (which enables you to teach too if you're interested). For most positions, the first filter is the degree, and the second one, where the degree came from.

So I've seen 25+ year old people that are working and at the same time trying to get their Licentiate degree to get a promotion to lead positions (working and studying is a complex thing to do).

Point is, you might get in the position where, while you have the work experience, you may still need a degree to advance in your career. Edited by TheChubu
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[quote name='Anri' timestamp='1351109976' post='4993538']
I usually recommend Java these days, but if one means serious business...

1. Learn C++.
2. Learn to program with WinAPI, and write a small 2D game with it. Keep it simple.
3. Before rushing into a graphics API, write a Ray-Caster demo with the WinAPI first. Don't forget floors and ceilings!
4. Learn DirectX.

...as for education, try and sign up for courses in Maths and Software Development. For maths, you need to aim for at least Algebra - Calculus and Physics are very much recommended. For the computing side, you can teach yourself the language, but software development is not about the language but good habits, planning and implementation - this really comes down to experience, so it pays to be taught by an experienced person...

In conclusion, teach yourself with a strong foundation on C++, but seek to improve your CV with qualifications when the opportunity arises. And when the going gets tough, always stand strong and know that any problem can be broken down and solved.

Good luck! [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]
[/quote]

This is what I have been doing I've learned C++ to a degree learned how to use pointers and references some of the STD library and some OO concepts, still much more i need to learn and review what i know but right now I'm learning the WinAPI then will probably look into Direct X. My goal is to get a job at a game company, I understand what it takes and I dont plan to farther my education at the moment im a high school grad with programming experience.

To the OP I suggest you follow the advice in the post i quoted because as far as im aware advice wont get better than that. The degree to me personally is awesome to have but unnecessary. any potential employers don't care if you got a fancy degree as long as you can do what they ask then your good enough.. Thats my opinion and some employers will disagree. Edited by Shikamaru
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As awesome as it would be to land a dream job without having to go through the formalities of College, a degree is important to show that you have learning skills. A huge plus for having a degree is to "future proof" yourself. If things go bad and you lose your dream job, at least you will be able to fall back into a regular (possibly higher paying) programming job that requires a degree.
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