• Advertisement
Sign in to follow this  

How should I prepare for a programming career ?

This topic is 1913 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok so im in my last year of high school. Im planning to get a degree in computer science and then hopefully get a masters after that. By then I should be a very capable programmer (or at least thats what I'm assuming)
I want to start making some games and possibly publishing them on websites like kongregate/miniclip/newgrounds but not sure what way to go about it. Ive made a handful of simple games with Unity3d. I picked that because I thought it would be a better choice in the long run but now I'm not so sure. Ive also learned javaScript and C#.

If I just want to make some fun games to add to my portfolio should I stick with Unity or would it be better to use something like Flash, because it seems like a lot of successful indie games are made with it and the games I want to make right now are more 2d games then 3d. Im just wondering if making complete 3d games would be better experience and look better on a portfolio. Also I'm doing all these projects solo which makes me think flash might be easier.

Or is there a better engine to use? Ive heard good things about XNA and UDK.

As you can see I'm very conflicted and not sure what to do. My end goal is to make a couple of simple, fun indie games to show that i have experience so I can eventually get a good programing job at a AAA company like Ubisoft or Bethesda etc

Any advice from experience members of the gaming industry would be really helpful.

Thanks a lot

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement