• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Geoffrey

Steam keys

6 posts in this topic

I only use steam occasionally and I've been wondering - what's the big deal with Steam keys? Why do gamers sometimes prefer or even demand to run their games through Steam when they purchase the game from another service?
0

Share this post


Link to post
Share on other sites
[quote name='Geoffrey' timestamp='1351112233' post='4993550']
I only use steam occasionally and I've been wondering - what's the big deal with Steam keys? Why do gamers sometimes prefer or even demand to run their games through Steam when they purchase the game from another service?
[/quote]
For me personally its quite simple.
new PCs don't necessarily have optical drives (atleast not the ones i build for myself) and having all your games in one place, available for download on any machine you want whenever you want is really convenient (if you got proper broadband), I only buy games that are either reasonably small and DRM free(so i can store them on my own server) or on Steam(unless they got extra DRM from the publisher that adds further restrictions). Other digital distribution channels might be just as good or even better but i allready have a huge set of games on steam and don't really want to bother with yet another service.
0

Share this post


Link to post
Share on other sites
I think that those gamers have accepted Steam as their trusted DRM provider. Going through another provider adds a barrier and is also a trust issue.
0

Share this post


Link to post
Share on other sites
Do people still like Achievements? Might people prefer the Steam version 'cause they wanna get Steam cheevos?
0

Share this post


Link to post
Share on other sites
I like stuff on steam when possible. It is my favourite and most trusted provider and portal. Toss the key in my account, and forget about it. I own several games with other online providers that I've simply forgotten I own. Every now and then I'll get an email from them about some sale or special, and clue in that I actually bought a game from them.
0

Share this post


Link to post
Share on other sites
If it's a small indie game, I'll just get it from the developer rather than use a steam key (if available), but for larger games it's handy to just let steam do it's thing.

Most of the time if I'm downloading a large file from some random website, I get speeds of about 100KiB/s. Most of the time with steam I get 1.5MiB/s, because their CDN is awesome, so I'm actually connecting to a server in my city, instead of one 10,000 miles away.
0

Share this post


Link to post
Share on other sites
I love having everything in the one place and being able to redownload it if I uninstall it.
I also like the cloud saves and community integration as well as steam workshop.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0