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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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slmgc

MusicBox PRO for Unity3D

7 posts in this topic

[COLOR="darkred"][SIZE="4"][B]Latest update [December 3, 2012]:[/B][/SIZE]
[B]MusicBox PRO[/B] is [B]ON SALE NOW! 80% OFF![/B][/COLOR]

[b]MusicBox PRO 1.1[/b] now also includes [b]10 beautiful music tracks[/b][/color]
[color=#b22222]from the great fantasy composer [b]Mattias Westlund![/b][/color]


Hey there, fellow developers! ;)

While I was working on my new game project, I was looking for a good music player in
asset store for easy music management. But, sadly, there were no music players which
had all of the features that I needed. So, I've decided to write one myself. No sooner said
than done [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Let me introduce my new asset for music management:

[url="http://u3d.as/content/slmgc/music-box-pro"]MusicBox PRO[/url] is a handy music player for easy integration into your game projects.
It is written in C# with a nice set of features, such as:


1. Tracks shuffling

2. User-friendly interface

3. Unity & Unity Pro (versions 3.5 & 4) support

4. Tracks crossfading with configurable fade time

5. Multiple playlists and MusicBox instances support


[url="http://forum.unity3d.com/threads/156160-RELEASED-MusicBox-PRO"]Unity3D forum thread[/url]

P.S. I hope that you'll find it useful, guys [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Edited by slmgc
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I've attached the MusicBox PRO API Reference, so you could see all of it's public methods and properties. Edited by slmgc
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I've submitted for review a new version of MusicBox PRO with an example scene which shows how to initialize tracklist from the folder in run-time and also shows an example of in-game track controls.
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[b]MusicBox PRO 1.1 is released![/b] It includes some [b]API changes[/b] and a [b]demo scene[/b] which shows an example of [b]in-game track controls[/b] and dynamic tracklist initialization from the folder.

[b]MusicBox PRO 1.1[/b] now also includes [b]10 beautiful music tracks[/b] from the great fantasy composer [b]Mattias Westlund![/b]
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I've tested [b]MusicBox PRO[/b] with [b]Unity 4[/b], so it is official now: [b]MusicBox PRO works nicely[/b] with both [b]Unity 3.5[/b] and [b]Unity 4[/b]!
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I've [url="http://www.theunitytoolbox.com/musicbox-pro/"]added MusicBox PRO[/url] to the fast growing list of assets at [url="http://www.theunitytoolbox.com"]the Unity Toolbox[/url] - very cool catalog of assets for Unity3D!
Hope to see your assets there!
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I'm collecting feature requests for the next version of MusicBox PRO, so if you have one, make sure I know about it! [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] Edited by slmgc
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