• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Cromulent

Are you planning/making a Windows 8 (metro) app?


21 posts in this topic

Are you planning on making any metro style apps (of any kind not just games)?

I'm just wondering what people are thinking about the new version of Windows and whether they think it is worth spending the time developing for the Windows app store.

Interested to hear your responses :).
0

Share this post


Link to post
Share on other sites
By the time we get to Windows 9, either these two will get on the bandwagon or will be exclusively coding for Mac and *Nix :)

For me, I'm still on the fence.
0

Share this post


Link to post
Share on other sites
[quote name='Alpha_ProgDes' timestamp='1351370051' post='4994509']
By the time we get to Windows 9, either these two will get on the bandwagon or will be exclusively coding for Mac and *Nix [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

For me, I'm still on the fence.
[/quote]

Up until now most of my development has been done on the Mac or other *nix platforms but I'm strongly considering getting on the Metro train. I upgraded my computer to Windows 8 yesterday and other than some initial problems with finding where everything has gone I think it is a pretty good. Certainly seems fast and stable (although one day is not really enough to comment on stability).

The only downside is my motherboard manufacturer has dodgy Windows 8 drivers on their site, I'll wait and see if they update them.
0

Share this post


Link to post
Share on other sites
Yes most definitely, we already have a few apps in the pipeline at my dayjob where we see great possibilities to enhance our customers processes. And Windows 8 has renewed my interest in game development on a more hobby level.
0

Share this post


Link to post
Share on other sites
I'm not entirely happy with Windows 8, but I'm going to support it for a few of my projects. I've got a game that I'm working on right now that I'm probably gonna port at some point. And I'll support it for my game engine too.
0

Share this post


Link to post
Share on other sites
I am actually planning to stop programming when 9 comes out. I don't like gatekeepers, and when they're forced on me, I'll find something else to spend my time on. The field is moving on, going into places I'm not comfortable following. Just getting old, I guess.
2

Share this post


Link to post
Share on other sites
Windows 8 is a sign that Micro$oft is up to their old empire-building tricks again. I've actually considered moving to Linux, and I *Hate* the GPL. (It's not free software. It's masquerading as free software, but it's not - You pay with your entire code base)

There's other OS's, but they're not that complete, I've found, and I'm not an OS programmer. OTOH, if someone kickstartered a Modern non-Licenseware OS, it may be the first kickstarter project I put money in.
-1

Share this post


Link to post
Share on other sites
[quote name='Narf the Mouse' timestamp='1351449943' post='4994797']
Windows 8 is a sign that Micro$oft is up to their old empire-building tricks again. I've actually considered moving to Linux, and I *Hate* the GPL. (It's not free software. It's masquerading as free software, but it's not - You pay with your entire code base)

There's other OS's, but they're not that complete, I've found, and I'm not an OS programmer. OTOH, if someone kickstartered a Modern non-Licenseware OS, it may be the first kickstarter project I put money in.
[/quote]

Use FreeBSD or OpenBSD if you don't like the GPL. Both are complete and very stable and BSD licensed which allows you to do pretty much anything you want with the code as long as you supply a small bit of license text along with your binaries.
1

Share this post


Link to post
Share on other sites
[quote name='Cromulent' timestamp='1351450201' post='4994799']
[quote name='Narf the Mouse' timestamp='1351449943' post='4994797']
Windows 8 is a sign that Micro$oft is up to their old empire-building tricks again. I've actually considered moving to Linux, and I *Hate* the GPL. (It's not free software. It's masquerading as free software, but it's not - You pay with your entire code base)

There's other OS's, but they're not that complete, I've found, and I'm not an OS programmer. OTOH, if someone kickstartered a Modern non-Licenseware OS, it may be the first kickstarter project I put money in.
[/quote]

Use FreeBSD or OpenBSD if you don't like the GPL. Both are complete and very stable and BSD licensed which allows you to do pretty much anything you want with the code as long as you supply a small bit of license text along with your binaries.
[/quote]
Thanks. :)
0

Share this post


Link to post
Share on other sites
I'm hoping to get a windows 8 laptop/tablet hybrid of some sort sooner or later. Mostly because I do find myself quite often now wanting a tablet PC for some web browsing and also need to replace my laptop (2 of the 4 USB ports have died, 1 of the remaining is jammed in low speed mode, ethernet dead and wifi jammed in one of the legacy modes aswell as hinge being split, trackpad drivers being missing, horrific overheating issues that even a cooling mat seems to have no effect on, random lockups and then generally outperformed by new netbooks). Why not do both at once, MS surface (pro, I need backwards compatibility) even without the rigid keyboard hinge (pick up an MS surface by the screen and the keyboard just flaps down loose like those ipad covers) and the kickstand may do the trick but I will review my choices when I actually have the money to do so and some reviews of various devices filter through.

My desktop will be staying win7 for now.



I do intend to support windows 8 and its RT counterpart in future (although I'll have to find a way of testing RT compatibility seeming as I wont be getting an RT device) although I expect most of my software will be desktop not metro so I can at least have builds for older versions of windows. WIndows RT still has the desktop mode although I dont know if app store software can use it, I would assume it can.
0

Share this post


Link to post
Share on other sites
I look forward to working on a closed platform. I like having my applications censored and I love it when a large company gets to control what shouldn't be free.
/end sarcasm

Win8 is combo of a new closed platform and compatibility with the old open platform. What will win9 bring? Most likely the end of the open platform. At the very least less open and more closed. To linux!
0

Share this post


Link to post
Share on other sites
My guess is that if you took this poll monthly you would see a slow shift from the majority answering 'no' to a nearly unanimous 'yes' within about a year or so.
0

Share this post


Link to post
Share on other sites
Hell no, same reason as I won't touch iOS unless I'm paid well to do so. Why would I want to subject my creative output to moral censorship by some random asshole on Microsoft or Apple payroll, on the other side of the globe? Risk my apps being continually rejected with bad or no explanation?
1

Share this post


Link to post
Share on other sites
SiCrane I admit that saying it would only take a single year would be quite a fast move, but I did have some reason for it and was thinking more along the lines of indies rather than the big guys. Of course I could also be absolutely wrong with my statement as well.

Basically my thinking is that it gives indies another storefront to stand out and sell their titles having broad reach as long as the potential customer base does in fact move over. In theory (and if it follows iOS, etc) give indies and smaller studios help in recognition either by being featured on the store, and having one place to look rather than people having to surf the web looking for a game they want to play. It doesn't solve the issues in marketing, branding, etc... but it does make it ten times easier to find games and applications having them all in one place (for example when they added the MacOS App Store I found a bunch of small tools and apps that I would have been using all along but I had no idea they even existed!)

Regarding the submission fee I am not in full agreement, but again I could be wrong. Of course people don't like to have the submission paywalls (i.e. Mac, iOS, Steam) but if someone builds a game that is polished enough to actually be worth selling they can probably come up with the submission fee. I know I am generalizing/guessing on that point but that was also a something I read a lot regarding the iOS app store when it launched but I really haven't heard it since then.

[quote name='SiCrane' timestamp='1351606117' post='4995413']
Finally, this is a board where a significant fraction don't even target Windows, much less a specific version of Windows.
[/quote]
I agree with you there, the only reason I boot into Win7 is to play games or work on a port :) The sole reason I'll be picking up Windows 8 (at some point in the future) is for porting our title to metro.
1

Share this post


Link to post
Share on other sites
[quote name='joew' timestamp='1351621885' post='4995509']
Regarding the submission fee I am not in full agreement, but again I could be wrong. Of course people don't like to have the submission paywalls (i.e. Mac, iOS, Steam) but if someone builds a game that is polished enough to actually be worth selling they can probably come up with the submission fee. I know I am generalizing/guessing on that point but that was also a something I read a lot regarding the iOS app store when it launched but I really haven't heard it since then.[/quote]
Most of the students and hobbyists don't intend to produce a game for sale. I'd say the most common goal for the student developers who post here would be to develop portfolio pieces to get hired at a software development house, and I don't see a lot of college student portfolio pieces on Steam.
1

Share this post


Link to post
Share on other sites
I think that generally developers miss the point of closed app stores. Yes, they restrict what you can sell on them. Yes, it costs money to submit apps to them but they also offer a sense of safety to consumers and a direct way in which you can market your apps to the most number of people.

The Android app store is a great example of what happens when developers are given a free reign. There are lots of articles on the web that talk about how a significant minority of Android apps either leak personal information or have security issues associated with them. On the other hand since Apple (and now Microsoft) vet the apps that they allow onto their relevant app stores consumers probably feel more trusting.

Allowing developers to do what they want only works if every developer is of reasonable quality. Unfortunately this is not the case so someone must ensure that the apps that are available to consumers (who probably know nothing about security or computers in general) are of a certain standard in order to protect said users.

Crappy quality software does no one any good. Not the app store owner, nor the consumers. Developers need to start thinking like consumers, not developers. Consumers don't care what APIs you are or are not allowed to use. They just want software that works and is reasonably priced.
0

Share this post


Link to post
Share on other sites
[quote name='Cromulent' timestamp='1351996248' post='4997065']
I think that generally developers miss the point of closed app stores. Yes, they restrict what you can sell on them. Yes, it costs money to submit apps to them but they also offer a sense of safety to consumers and a direct way in which you can market your apps to the most number of people.
...
Allowing developers to do what they want only works if every developer is of reasonable quality. Unfortunately this is not the case so someone must ensure that the apps that are available to consumers (who probably know nothing about security or computers in general) are of a certain standard in order to protect said users.[/quote]They could accomplish that by doing strictly objective technical QA. However, that is not even remotely how the major app stores operate. They engage in massive censorship to shield their own apps from superior competition, protect their business models, appease their business partners, and finally, to enforce their particular morality on the content that may be offered.
1

Share this post


Link to post
Share on other sites
[quote name='Stroppy Katamari' timestamp='1352033475' post='4997150']
[quote name='Cromulent' timestamp='1351996248' post='4997065']
I think that generally developers miss the point of closed app stores. Yes, they restrict what you can sell on them. Yes, it costs money to submit apps to them but they also offer a sense of safety to consumers and a direct way in which you can market your apps to the most number of people.
...
Allowing developers to do what they want only works if every developer is of reasonable quality. Unfortunately this is not the case so someone must ensure that the apps that are available to consumers (who probably know nothing about security or computers in general) are of a certain standard in order to protect said users.[/quote]They could accomplish that by doing strictly objective technical QA. However, that is not even remotely how the major app stores operate. They engage in massive censorship to shield their own apps from superior competition, protect their business models, appease their business partners, and finally, to enforce their particular morality on the content that may be offered.
[/quote]

Sure. There are problems with the app store model. I'm not saying it is perfect. What I am saying is that from a consumer perspective (and lets be honest here that is the most important perspective) app stores offer a huge advantage.

Before app stores were common place the only way to find new software was either through word of mouth, advertising or Google searches. Advertising is notorious for giving consumers a false view of what software enables them to do so consumers (in my opinion rightly so) are skeptical of what they hear through that method of communication. Word of mouth is great but you need to keep your eye on tech sites / forums to get the most from it (which most consumers do not do) and Google searches often just reveal a small subset of the available options and there is no guarantee that what you find is the best option.

App stores fix all those issues. Consumers have one place they need to look to find all the apps that are available for their chosen platform. They know that the apps have gone through at least a minimal amount of vetting and they can see other user reviews of the apps.

From a developer perspective app stores also have a big advantage. They take care of distribution and software updates. Often setting up a website that you can sell your software on then advertising the website and making sure the website ranks highly in Google as well as having an update infrastructure can be an expensive undertaking, especially for indie devs. App stores take away the hassle for a 30% fee which if compared with the amount of money a developer would get from a normal distributor is actually a very low price.
0

Share this post


Link to post
Share on other sites
I answered "no", but the meaning was probably more like "I do not see myself making exclusive Metro app in next 5 years". As of porting multiplatform programs to metro - the market will decide, like for most of us.

There was interesting (and apocalyptic) piece about the closed future of Windows in Gamasutra few weeks ago:
[url="http://www.gamasutra.com/view/feature/179420/"]http://www.gamasutra...feature/179420/[/url]
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0