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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Organisation/Planning Projects...

3 posts in this topic

Greetings, I am currently unsure of how to do particular things that relate to organising/planning my software projects. It seems that whenever I plan out to write software, I always get distracted by little things that occur around me, mainly the internet, such as YouTube, Facebook and so on. I feel that I am not prepared enough to tackle my programming projects that I wish to implement, my ideas just keep stacking, I feel a bit overwhelmed with all the things that I wish to do. I'm not a noob to programming, I have been programming for quite some time now, but I really feel like I'm going no where. I feel as if I was more organised/planned and concentrated on my project I would be doing something effective. I don't really wish to pay for any software that will help me organise a project; I'm cheap.

My question is simple, how can I properly organise and manage my programming projects? I have tried using UML, but frankly there is not a good range of free UML programs that are fast to work with, should I even bother with UML and if so, which UML application should I use?

Are there any free applications to "visually" see what a program's GUI (or content, for a game or something) will look like, so I know what I'm actually aiming to do.

Perhaps I'm being a little to abstract. What I really want to know is... how do people, as in people in software development teams (profesional ones) plan out their projects? What steps of organisation do they take? How do they manage their time? Etc.

For example, do they first organise their project by writing out what they wish the program to achieve and who they wish to aim their program to? If so, do they write this in a simple text file, or by hand, or... something else? Do they graphically see their progress as they are achieving their goals, as in graphs or a big TODO list made in Excel or something along those lines?

Any details such as links or a good explanation on how this is done would be really appreciated. I'm not the most organised person, but I really want to become one. I believe it will really help me, compared to just blindly coding and then realising that I could've designed it better and having to rewrite thousands of lines of code over again... Or just sitting there thinking what should I be doing right now


I am sorry if there is already a thread about this, I did do a search and I didn't find any results. Edited by pinebanana

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