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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dahamonnah

Java Game Dev capabilities and help concerning C++

4 posts in this topic

Hello, I'm a beginner programmer,
I need some help concerning Java game development capabilites and how learning Java may help me in learning C++. Also, any help on game development in general is very helpful. but let's stay on the main topic, which is how does java do performance-wise and what kind of game quality it can produce. Also i need some info on the difficulty of the language and how much time I need to be good at it.
P.S. : Any example of good 2D and 3D games (besides minecraft and runescape) will be very helpful.

Thank you
- Manny
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Well, your post is kind of unclear, however I'm guessing you want to understand Java in terms of game development.
Java is great. C++ fanboys love to talk about how it's slower because it's an interpreted language and how crappy it is, but in reality, it's great. There is a abundance of game development libraries, and developing in it is really easy. With Java you can get a good game together relatively quickly (Look at Prelude Of The Chambered, it was developed by the creator of Minecraft and made in forty-eight hours.). Also, why do you want to know if it'll help you learn C++. The answer is yes, however why does it matter to you? If you know Java, C++ will be easier however chances are you won't learn it in some time. Short Answer:
1) Java is fine performance wise
2) Java will make transitioning to C++ easier, however Dynamic Memory will probably confuse you.
3) It can produce great games. It's not the language, it's the Programmer that makes the game.
4) Everyone is different. Learning Java takes a long time. To actually learn a language and understand how it actually works you need to work with it for a long time and go through an insane amount of trial and error.
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Well, my main target in Game dev is C++. I tried starting with that but it was too complicated and difficult for me, so I did some research on programming languages and I was unsure what to choose, C# or Java, so I just chose Java and here I am. :)

Thank you superman3275
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Instead of targeting a language I think you should target a genre and platform.
That will get you which language and tools you should make and / or learn.
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See my signature, depending on the type (2D or 3D) you're interested in, there's a good Java lib. Although, I'd still highly recommend you first get your core Java skills & general programming experience before doing anything serious with those, particularly 3D.
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