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debarra

3D gaming in Java?

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Hello I'm am a relatively new game programmer and a huge fan of Java over C++ for its syntax and user-friendly-ness. I was wondering if 3D gaming in Java would a bit too complicated for someone with the basics of 2D programming.
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You can program 3D in java using openGL.
You still have to learn openGL which is about the same in Java & C++.
Look-up the JOGL project.

And don't forget that alot (most) of Android games are made in JAVA.
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Thanks but would JOGL be the right API if I was just trying to get the feel for 3D game programming?
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3D in Java is no more complicated (actually I'd say it's easier with the library I'm recommending) and you can potentially build quite sophisticated commercial-quality stuff. [b]jMonkeyEngine [/b]is the best out there that I know of, everything else is either abandoned, not very popular, or too low-level.

The jump from 2D to 3D is going to be some work no matter how you do it, but I'd recommend sticking to what you're comfortable with (Java)--try out jME 3. The community is huge, active, and quite helpful. Lots of documentation & examples, demos, and so on.

If you find 3D is too big of a jump yet, look up [b]Slick 2D[/b], which has all the same positive aspects of jME (community, ease of use, Java, etc.).

Don't mess with LWJGL directly - it's too low level (anyway, both libs I'm recommending are basically object oriented wrapper libs for LWJGL).


[i](Actually, never mind Google, see links in signature...)[/i] Edited by Tebriel
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