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FredFors

Feedback needed - 2D art

13 posts in this topic

Pretty, I think it looks good for the most part. I might try to put it in Photoshop later and mess with the curves to see if I have anything more to say...

On the last one, I think it would look cool if you put some contrasty lights on the background castle, like yellow windows or something to bring it out.
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Thanks a lot for the feedback! Very in-detail, and very helpful. I will do proper alterations to the 2nd and 3rd to incorporate the same quality as the first one.

I remember struggling a lot with the winter theme. My reference was a photo from a sunset in snowy environments, but such a clear sky could indeed not be, with that amount of snowfall! I'll re-iterate and see if I can make it better :) I'll share the rest of the themes as well in due time!
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This looks really good. Don't see anything wrong, it's crisp, clear and imaginative. Keep up the good work is all I have to say
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[quote name='Majestic_Mastermind' timestamp='1354862625' post='5008015']
This looks really good. Don't see anything wrong, it's crisp, clear and imaginative. Keep up the good work is all I have to say
[/quote]

Thanks alot! Much work has been done, and soon I'll share some of it :)
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One thing I really like about the first one, that isn't present in the other two, is that double layer at the character level.

Makes the scene feel like it has more depth.
I imagine the character to walk behind the darker trees, but in front of the lighter ones.

In the other two, there is just one layer at the character level, which makes it look more like a cutout, and makes the whole seem more flat.

Also the out-of-focus effect on the foreground and background seems a lot more balanced in the first one, contributing to the depth illusion Edited by Olof Hedman
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[quote name='Olof Hedman' timestamp='1354989488' post='5008543']
One thing I really like about the first one, that isn't present in the other two, is that double layer at the character level.

Makes the scene feel like it has more depth.
I imagine the character to walk behind the darker trees, but in front of the lighter ones.

In the other two, there is just one layer at the character level, which makes it look more like a cutout, and makes the whole seem more flat.

Also the out-of-focus effect on the foreground and background seems a lot more balanced in the first one, contributing to the depth illusion
[/quote]

Ahh yes, thats a very good point. That double layer is present throughout, but wasnt at the time of taking these screenshots. I'll post some updates in not too long :)
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If you'd like to share your updated artwork with more people, I bet it would make a great [url="http://www.gamedev.net/page/community/iotd/index.html"]Image Of The Day[/url] entry -- you can [url="http://www.gamedev.net/page/community/iotd/index.html?do=add&category="]submit an IOTD entry here[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Agreed with the others, you art is beautiful, and I'm sure we're all waiting to see what kind of game it will be!
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I agree, it would be nice to have more art-oriented (rather than engine oriented) stuff in IOTD, IMO. Can't wait for the updates.
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