Sign in to follow this  
FredFors

Feedback needed - 2D art

Recommended Posts

Yes, the first scene is really lovely. I would try to transfer the concept on the other scenes too.

IMHO the snow scene is the weakest. For one you have no value gradient from low (foreground) to high value (background), ie the snow has the highest value ( and the sun). Then you use contrast colors in the background, which introduce some kind of disharmony, gathering too much attention (your main character should get most of the attention). And the contrast of the main char and the background is quite low.

The third scene is better, but lacks the look of the first one. The background lacks the softer gradient of the first scene (you can read the silhouette much better in the first scene) and the foreground to background gradient is more limited. In the first scene the three center planes (very dark tree - main char - dark tree) consists of a color gradient and a very good contrast to the background. I would mimic this in the last scene too. And try to shift the hue too, if not done yet to (i.e. for the main char).

But otherwise very impressive ![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Share this post


Link to post
Share on other sites
Pretty, I think it looks good for the most part. I might try to put it in Photoshop later and mess with the curves to see if I have anything more to say...

On the last one, I think it would look cool if you put some contrasty lights on the background castle, like yellow windows or something to bring it out.

Share this post


Link to post
Share on other sites
Thanks a lot for the feedback! Very in-detail, and very helpful. I will do proper alterations to the 2nd and 3rd to incorporate the same quality as the first one.

I remember struggling a lot with the winter theme. My reference was a photo from a sunset in snowy environments, but such a clear sky could indeed not be, with that amount of snowfall! I'll re-iterate and see if I can make it better :) I'll share the rest of the themes as well in due time!

Share this post


Link to post
Share on other sites
One thing that I feel makes the first one stronger than the others is the amount of detail put into it. There are leaves falling, grass flecks, and ferns visible. It makes it clear to anyone seeing that there is plenty to look at and admire. The snow and rain ones seem to fall flat in that, and so it comes off as lazier (not to say that you yourself are lazy).
For the rainy environment, try adding things that would contribute to the moody feel of it. Even something as adding vines or moss along the ledges is a good touch, and if it suits the level, maybe add statues or tombstones of some kind. Desaturating the colors of the rainy pallete might also pull together a darker feel. If you keep it at the brighter violets, it may come off more as bright and moonlit, which if it's raining wouldn't be the case. On the snow biome, add dead trees/shrubs, evergreens, and if you're feeling adventurous, maybe even a snowman or two.
The point is just make it seem like you're not walking on an endless expanse of nothing; people like having a lot to see.

As for the snow, I can say that snow has some general rules which you could follow:[list]
[*]When agitated, snow will begin to start forming peaks. However if otherwise left undisturbed, it will round off. Depending on where you are supposed to be in the snow evironment, you can adjust these.
[*]On steep slopes, snow is almost always flat and thinly spread. If snow on a slope curves outward from its normal path, it cannot turn back. tldr: no bumps on steep slopes
[*]Snow will rest on the highest objects naturally. If you plan on having trees or other structures, think about how you would draw them covered in snow without confusing the player as to what it is.
[*]Any place in winter is almost constantly overcast with light gray clouds (become lighter the closer they get to the sun). There are still sunny days in winter, but if you want snowfall, expect gray skies.
[/list]

Share this post


Link to post
Share on other sites
[quote name='Majestic_Mastermind' timestamp='1354862625' post='5008015']
This looks really good. Don't see anything wrong, it's crisp, clear and imaginative. Keep up the good work is all I have to say
[/quote]

Thanks alot! Much work has been done, and soon I'll share some of it :)

Share this post


Link to post
Share on other sites
One thing I really like about the first one, that isn't present in the other two, is that double layer at the character level.

Makes the scene feel like it has more depth.
I imagine the character to walk behind the darker trees, but in front of the lighter ones.

In the other two, there is just one layer at the character level, which makes it look more like a cutout, and makes the whole seem more flat.

Also the out-of-focus effect on the foreground and background seems a lot more balanced in the first one, contributing to the depth illusion Edited by Olof Hedman

Share this post


Link to post
Share on other sites
[quote name='Olof Hedman' timestamp='1354989488' post='5008543']
One thing I really like about the first one, that isn't present in the other two, is that double layer at the character level.

Makes the scene feel like it has more depth.
I imagine the character to walk behind the darker trees, but in front of the lighter ones.

In the other two, there is just one layer at the character level, which makes it look more like a cutout, and makes the whole seem more flat.

Also the out-of-focus effect on the foreground and background seems a lot more balanced in the first one, contributing to the depth illusion
[/quote]

Ahh yes, thats a very good point. That double layer is present throughout, but wasnt at the time of taking these screenshots. I'll post some updates in not too long :)

Share this post


Link to post
Share on other sites
If you'd like to share your updated artwork with more people, I bet it would make a great [url="http://www.gamedev.net/page/community/iotd/index.html"]Image Of The Day[/url] entry -- you can [url="http://www.gamedev.net/page/community/iotd/index.html?do=add&category="]submit an IOTD entry here[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Agreed with the others, you art is beautiful, and I'm sure we're all waiting to see what kind of game it will be!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this