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WINDOWS API

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I have Tricks of the Windows Game Programming Gurus, and I am going to create a text-based game in a window before I get into the graphical aspects of game programming. The thing is, the book doesn't go into much detail about the Win API, and I need to know how to add stuff like text bokes, windows inside windows, the little selection circle things, and stuff like that for this game to work. I was wondering where I can find out how to do all this stuff. I don't have enough money to buy a new book either. Thanks. ----- Edited by - Squeejee on October 14, 2001 7:04:40 PM

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What is MFC? Is it hard to learn? I am 15 and I can't get a job yet, so I don't have enough money to buy another book.

-----


Edited by - Squeejee on October 14, 2001 7:03:51 PM

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It''s my personal opinion that MFC is extremely scary... I suggest not using it...

anyways, for some tutorials about the Windows API,
http://www.winprog.org/tutorial/
has some decent tutorials, and
http://www.gamedev.net/reference/programming/features/gpgenesis1/
has some nice tutorials as well, although it starts getting into DirectDraw in the fourth tutorial I think...

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Guest Anonymous Poster
Here''s a tutorial for the Win32 api

http://www.winprog.org/tutorial/

MFC (Microsoft Foundation Classes) is basically a wrapper class for the Win32 api.

I would recommend just learning the Win32 api right now. You can accomplish what you want with that without getting involoved with MFC. If you want to get more into it later you can always take a look at MFC at that point.

You can use the link above for some tutorials and for more detailed information about each function you can follow Magmai''s link to the Win32 api.

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