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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cbbarker1

Logic Game

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I am trying to re-create a DOS game for my father and am trying to figure out where to start. It is a logic game where you have about six rows and six colums of tiles. Each tile starts with the same six items. Your job is to use the givin clues to figure out what final picture goes in each tile. The game engine also needs to give a great number of different combinations for maximum playing possibilities. Any suggestions where to start?
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Try drawing on paper what you want to obtain. In my experience having a clear, detailed goal is very useful to your morale.

You'll certainly need some minimal GUI, a way to display images and pick those cards.
Do you have an idea on what language/tech to use?
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I am a beginner so I really am not sure what tech or language to use. I have done some work in flash, no programming though. Do all design programs have a logic funtion. That might help determine the tech and/or language.
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If you haven't tried any programming language but want to make GUI easily then you can try Visual Basic. It is very easy to make GUI in VB. For using VB you can download Visual Studio 2010 express edition. It is free. Then there is Microsoft's MSDN library which contains a lot of material for VB. There is even a tutorial about how to make a maze game in MSDN library.

[QUOTE]Do all design programs have a logic funtion[/QUOTE]What does that mean? All programming languages have enough methods to make games. You need to use special libraries. If you don't want to use Visual Basic then you can use Python also. It is very easy for a begineer to learn and there is good book available on internet "Invent your own computer Games with Python". That book can also help you.

But I would suggest that you try VB before python. Making GUI is easier in Visual Studio.

Good day and enjoy coding
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