• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Badone

Help with loading models.

7 posts in this topic

Hi, I''ve already searched through the forum on this and I couldn''t find anything. I saw nehe''s tutorial showed how to load ms3d models, but does anyone know of a place to get them? It''s just for a little math extra credit project at school, a review game. Also, I found a couple really need md2 models but I can''t figure out how to load them in. I''ve looked through many tutorials on the subject but none of them have worked for me. I tried using the one out of the OpenGL Game Programming book but it just gives me either a zoomed in screen of my desktop or an error from some .dll file. Any help on this subject would be very much appreciated. I have a trial of Milkshape so I guess I could try to make some, but if there is another format that is easy to load, and you can get free models for, I would appreciate it if you could let me know. Thanks again :O)
0

Share this post


Link to post
Share on other sites
model loading isn''t too hard to do if you''re adept at reading files with fopen, fclose, etc. You might want to check the documentation of the format that you want to load.
0

Share this post


Link to post
Share on other sites
I believe MilkShape can open 3DS files and such, so you could just get some from free models from http://www.3dcafe.com/asp/meshes.asp
Then open them in MilkShape and save them as ms3d and use NeHe''s tutorial to load them.
0

Share this post


Link to post
Share on other sites
I''ve already imported the md2 files into Milkshape, and I will try 3ds files, but when you import them, does it keep all the animation? I want to have the walking, dying, and winning or taunting animations that came with the models. Thanks.

0

Share this post


Link to post
Share on other sites
I got the code from The OpenGL Game Programming book and it works with the 2 models that it came with, but when I try and put my own models in there it doesn''t work. And it''s not that the mesh won''t load, I don''t get anything. Any help on this would be greatly appreciated.
0

Share this post


Link to post
Share on other sites
I''ve got MD2 loading code working as well as someone else where I took it from and heavily modified.
If you need it, ICQ me on 42699190 or reply here, and I''ll send you the source.

Cheers.
0

Share this post


Link to post
Share on other sites
Thanks, for the help everyone, and the offer, but I just got the code from the OpenGL Programming Book to work. Thanks
0

Share this post


Link to post
Share on other sites