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giugio

transform feedback

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giugio    246
hello.
Is possible to retrieve the vertexes of the geometry shader or of the vertex shader on the cpu?
For example(but it's only an example for try and understand), if i have a skinned mesh , is possible retrieve a pose of the mesh after the vertex shader transformations?
I read about the "transform feedback".
how it work if is possible? there is a link?
thanks.

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clb    2147
The feature is generally called "render to vertex buffer". Try searching for that term, e.g. [url="http://devmaster.net/forums/topic/6093-render-to-vertexbuffer-in-opengl-howto/"]this[/url] seems to be relevant.

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