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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

So what do you guys about Windows Phone 8?

6 posts in this topic

Based on the news article on the front page, I think they really have something there. The customizations, syncs with PCs and Tablets, and the look of it all seem to be on point. I can definitely see myself making an app or two for WP8. I'd like to see what the devs are doing to their apps to maximize the WP8 effect.

Is anyone planning to make any [mobile] apps for WP8?
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[quote name='Alpha_ProgDes' timestamp='1351645540' post='4995650']
Based on the news article on the front page, I think they really have something there. The customizations, syncs with PCs and Tablets, and the look of it all seem to be on point. I can definitely see myself making an app or two for WP8. I'd like to see what the devs are doing to their apps to maximize the WP8 effect.

Is anyone planning to make any [mobile] apps for WP8?
[/quote]

The game I work on atm is going to be released on it (multiplatform). I also plan on buying a lumia 920 next as soon as I can get an unlocked one in canada (soon after they add all the phones to the MS store hopefully).
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Personally i'm going to look at the platform and possibly buy a device to play around with, it is still too early to actually spend a lot of time developing games for it, It just doesn't have enough marketshare and iOS and Android users are becoming more tightly locked in to their respective platforms as time goes by.

Business apps is a different thing though, WP8 has a fairly solid shot at grabbing a significant chunk of that market.
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I've got a friend who has a Windows Phone 7.5 and based on what I've seen with that I really like it; I'll probably be getting a Nokia Lumia 920 myself in a couple of weeks (once I figure out if I want a contract or just to buy the thing outright).

I'd like to do some coding for it, mostly it depends on spare time and having a game idea which would work well on a mobile device like that.
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I'll soon get my 920. I already have an 800 and love it. As I have a win8 tablet that i dock at home, and it's my only pc.

So obviously I'll start developing for both version of win8, desktop and phone.

But all i wanted to say is: everyone even just considering it, right now it's 8$ to be able to publish apps for one year instead of 99$, so register now. Totally worth it. For 8 days.
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[quote name='SimonForsman' timestamp='1351668705' post='4995731']
Personally i'm going to look at the platform and possibly buy a device to play around with,[b] it is still too early to actually spend a lot of time developing games for it, It just doesn't have enough marketshare [/b]and iOS and Android users are becoming more tightly locked in to their respective platforms as time goes by.

Business apps is a different thing though, WP8 has a fairly solid shot at grabbing a significant chunk of that market.
[/quote]
Isn't that sort of chicken-and-egg though? I mean if everybody has the same mindset, then no one will make apps for it and therefore its marketshare will not rise as fast as it should have. So wouldn't the thing to do is get your app out of there to the people who do have it? Therefore, word of mouth attracts more buyers of hardware and your software.
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[quote name='Alpha_ProgDes' timestamp='1351704365' post='4995884']
Isn't that sort of chicken-and-egg though? I mean if everybody has the same mindset, then no one will make apps for it and therefore its marketshare will not rise as fast as it should have. So wouldn't the thing to do is get your app out of there to the people who do have it? Therefore, word of mouth attracts more buyers of hardware and your software.
[/quote]
It's also worth noting that by the time it has marketshare the app marketplace, which isn't that small on windows phone (over 100,000), will probably already be fairly saturated with the 'easy money' apps.
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