• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Zed McJack

Created Rect is bigger then circle in it, why?

6 posts in this topic

From the looks of it, you have a circle image that most likely has excess empty space around it. Make sure you trim all the excess blank space off from around the circle so that the image is no larger than the square needed to contain the circle.

However I can't be 100% positive that this is the case. It helps to be a bit more verbose with what you expect, what actually happened, and what you tried to do in order to fix it. Relevant code doesn't hurt either ;)

Hopefully it's just that you need to trim the image to fit the circle better.

EDIT: I'm making more assumptions than I usually do. I'm assuming you're making a rect with the same dimensions as your image which you want to use. Edited by caldiar
0

Share this post


Link to post
Share on other sites
[quote name='frob' timestamp='1351714572' post='4995926']
A link to your code would be useful.
[/quote]
Sorry, I thought there is a reson for it beside my erronous code [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[CODE]
def draw_circle(radius, color):

size = radius * 3

pict = pygame.Surface((size, size))

pygame.draw.circle( pict, color, (radius, radius), radius)

return pict, pict.get_rect()
[/CODE] Edited by Zed McJack
0

Share this post


Link to post
Share on other sites
>> size = radius * 3

The width of a circle is twice its radius, not three times its radius.
0

Share this post


Link to post
Share on other sites
[quote name='frob' timestamp='1351717922' post='4995945']
>> size = radius * 3

The width of a circle is twice its radius, not three times its radius.
[/quote]
Hey, where I was looking at? [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Thanks a lot.
0

Share this post


Link to post
Share on other sites
And when I have opportunity to ask...
Why is code segment in my replay in one row instead as it was in message editor? Should I add <br> to force new line?
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0