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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Animate2D

Free: Animate2D Lite available on Google Play

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Hello all,

[b][url="https://play.google.com/store/apps/details?id=com.coppola.animate2dlite&feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5jb3Bwb2xhLmFuaW1hdGUyZGxpdGUiXQ.."]Animate2D Lite is available for free on Google Play without ads[/url]. [/b]

This was done for those who would like to test drive the application to see if it is for you.

And of course there are restrictions, the free version will not allow you to save.

I've attempted the make the UI as intuitive as possible, but a page and a half or so of documentation on the [url="http://animate2d.blogspot.com"]blog[/url] may still be required for those who don't like to figure out how applications work. Experiment with the angle pins and delta propagate on existing animations.

I fixed a few bugs upon application restore. If you don't clear the app from your task history, it should restore to your previous point upon resume. As animation work can hardly be done in one sitting.

Attached is a screenshot of something i finished on the bowl today. 74 frames at 60 fps and butter smooth.

The price of the original app as been reduced as well.

Enjoy!
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I've also updated the button sizes in the 1.1 version to be larger on phones. So you don't have to look while pressing as the app was originally designed with tablets in mind but works for all. Edited by Animate2D
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I attached additional screenshots as I create new animations to replace what was called the "stripper girl". Last time I checked all superheros wear tights and bikinis. But it's going to eventually change.
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