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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Howling Moon Games Launches Kickstarter for 'Spacecore'

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Hi There,
Howling Moon Games is proud to announce that we have launched a Kickstarter campaign for a game called 'Spacecore' you can check it out at

You can read the full press release below. And if you have any questions, I will be following all my forum posts over the next few weeks, or you can post on our facebook page, or kickstarter page.

Casual market leaves small team longing for first love.

Game development used to be about innovation but to survive you need casual curb appeal. Pulling off that clone with a different theme has been impossible for us. Our desires to be original and inventive have put us in a position where our fate rests in the hands of Kickstarter.
We’ve battled for funding; some we’ve won others we’ve lost. One thing we’ve learned is that casual games don’t make our hearts skip a beat. Since our beginning in 2008 we’ve never made a game we loved; it’s always been about making something suitable for funding while trying to slip new ideas in without ruining publisher relations. The fact is without publisher funding it would have been impossible for us to keep running – until Kickstarter opened to the UK we had no other direction.

We no longer have to ignore our influences as gamers to focus on the casual top ten. We can be gritty in our art; intelligent in our story and challenging in design. We can focus on doing things with innovation knowing that this is a game we want to play. Just discussing the project makes everyone happy and enthused.

We come to Kickstarter with only a design and a hope that people give us a chance. If funded we will spend every waking moment over the next year determined to make Spacecore with all the care and attention anyone would give their first love.

Thank you,

Howling Moon Games Inc.

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