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Animate2D

Gamedev Users: How many have iOS versus Android


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Animate2D    182
I would like to know how many gamedev readers have iOS versus Android.

Please reply to poll, or post as a reply to this thread with iOS, Android, both iOS and Android, oor none of the above to this post.

Thanks. Edited by Animate2D

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RLS0812    3043
I have a [url="http://www.tracfone.com/"]Tracfone[/url], which probably drops my geek factor down a few notches .... on the positive side I payed $25 for it, and it costs me $100 a [b]year[/b] for minutes.

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Animate2D    182
Cool.. android is dominating so far. Quite unexpected from my side. In New York City it seems like everyone has the iPhone. I have been seeing alot of nexus 7 on the train. My kindle fire collects dust as i have never felt so ripped off in my life. I use my galaxy nexus the most. And my third generation ipad gets used for development. It used to be the flagship product for smoothness experience, but jelly bean on my gnex is without question snappier and smoother overall. Still in love with ipad due to the quality of the display and the sheer vast number of active batch sprites tha can be rendered on the screen at once. My app Animate2D running on ipad can achieve 4000 actively updating sprites at 60 fps without bogging down. Galaxy nexus 800. But the display on g nex is lovely too with deep true black from amoled technology. Thought the quality dimishes with brightness reduced and at full bright very hard to see in full daylight if at all.

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_the_phantom_    11250
I've a Samsung Galaxy S phone, a Galaxy Tab 10.1 tablet and a iPod Touch (oldest of the 3 devices) and use all 3 on a daily basis.

Ask again in a few months and that'll probably change to a Windows Phone 8 device instead of the Galaxy S phone however...

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Animate2D    182
Cool i've wanted to start using win 7.5 and 8 but the game engine i'm using doesnt support it. Early mover iOS fart apps like ant smasher created millions in revenues. So with a not so crowded app store, visibilty should be easier.

I'm also intrigued by nokia screen technology with respect to anti glare/ reflection, visibility during daylight, camera and sound quality through speakers. Too bad nokia decided to be soley a windows phone maker. Bad exec politics to say the least (CEO is an ex-microsoft exec). Android suffers as a result. They make a quality phone.

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tstrimp    1798
What engine are you using? Adobe Air lets you target Android and iOS but not Windows Phone yet, but that should be coming early next year. Unity works on WP8.

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Animate2D    182
I'm using WiEngine C++ api which allows me to target windows 7, android, iOS, and mac os X. I've played an adobe air game before and to stay the least suffers from many performance issues causing it to miss events and jerk like crazy on both Android and iOS. But things could be different now with adobe air.

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tstrimp    1798
[quote name='Animate2D' timestamp='1351797873' post='4996284']
I'm using WiEngine C++ api which allows me to target windows 7, android, iOS, and mac os X. I've played an adobe air game before and to stay the least suffers from many performance issues causing it to miss events and jerk like crazy on both Android and iOS. But things could be different now with adobe air.
[/quote]

Yup. They have graphic card acceleration now, so things are much smoother.

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brx    720
[quote name='Animate2D' timestamp='1351795051' post='4996262']
Cool.. android is dominating so far. Quite unexpected from my side.
[/quote]
Not from my side, to be honest... At our company ALL developers have an Android phone. ALL buisiness people have an iPhone. So first of all, which kind of people do you expect to answer here? And second... doesn't that say something....(those who DO go Android, those who TALK go Apple)?

Yeah... I'm not too fond of "buisiness caspers" ;)

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recompile    151
[quote name='brx' timestamp='1351802216' post='4996302']
At our company ALL developers have an Android phone. ALL buisiness people have an iPhone. [/quote]

Different places, different demographics, I guess. Here, iPhones are popular with women and teens, BlackBerry still rules the business world, and Android, with the lions share, fills in the gaps. Feature phones are vanishing at an alarming rate, faster than I expected. I can't prefix any category with "ALL", however.

Personally, I still prefer my BlackBerry. I've made QNX PBOS / BB10 my platform of choice as far as my game development hobby goes. I'm going to guess that puts me in a very tiny minority here, but that's okay.

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Animate2D    182
I've heard that before about the QNX platform. I have no experience with it at all but heard that it is a wonderful platform from the folks that brought us cut the rope.

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L. Spiro    25619
I dislike them both, but I am not going to put myself through Android development hell (especially with Tegra 2 lurking out there (nightmares)) so I only target (and thus own) iOS.
And I had a dream last night in which someone stepped on it and cracked the screen and then refused to buy me another.


L. Spiro

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3DModelerMan    1173
I only own an Android it's a Kindle Fire and I love it because I flashed Android 4.0 to it. But people in my family have iOS stuff and I've used both and liked both. As far as the Android platform vs iOS though, I have to pick Android as my favorite to use. I can do more with it. It's open and I can hack it to do what I want more easily, in fact I have Ubuntu running on my Kindle Fire also.

@L. Spiro I don't know why everyone hates Android development. The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.

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jbadams    25674
[quote name='3DModelerMan' timestamp='1351821503' post='4996396']
The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.
[/quote]
Hardware fragmentation is much less of a problem on Windows thanks to the significantly higher capabilities than those found on Android devices. You have to deal with a huge variety of different resolutions, screen sizes and capabilities, and a lot of the differences are poorly documented. An application might run perfectly on your test device but very poorly on others and not at all on some.

When compared to the much more limited range of iOS devices it's a real nightmare.

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Heath    357
[quote name='Bacterius' timestamp='1351796113' post='4996266']
I just use an old-school cell phone.
[/quote]My phone is a T9 something or other from LG. But, I also have an HTC Evo that I use sometimes without a phone connection. My wife has a Galaxy Exhibit, I think, and I also have a Nexus 7.

So far, I like the Nexus 7, but I don't love it. It seems to be good for drawing pixel art, though.

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L. Spiro    25619
[quote name='3DModelerMan' timestamp='1351821503' post='4996396']
@L. Spiro I don't know why everyone hates Android development. The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.
[/quote]
2 words: Native Development.
My engine is cross-platform, hence not Java.
There is crap support for native apps for Android devices. We don’t even get [b]breakpoints[/b]. Debug with ::printf() only! It builds character!
And then there is Tegra 2, whose GPU is riddled with faulty OpenGL ES 2.0 implementation points. However portable you think your shaders are, they don’t work on Tegra 2 out-of-the-box.

It’s just a nightmare to which I refuse to subject myself. Google hates people who develop for Android.


L. Spiro Edited by L. Spiro

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Daaark    3553
[quote name='3DModelerMan' timestamp='1351821503' post='4996396']
@L. Spiro I don't know why everyone hates Android development. The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.[/quote]I have written posts that were 45 paragraphs long about what is wrong with Android development.

On Windows you are using the same OS for everyone, and the differences are trivial in most cases. Everyone is running the same build of the same OS (barring service packs), and the OS looks and works the same.

On Android, you are using an OS that has been modified to VERY different ways by every device manufacturer. This breaks almost every app in very strange ways. A lot of people are blind to this problem because they run popular apps on very popular devices, and the bugs have been worked around, so those users get a good experience. It's fun when an app or game that cost 10$+ breaks because the author optimized it for the newest NeXus device and broke it on several others!

I have 7 android devices here. It's hilarious comparing app compatibility between them. Even simple little apps. Even apps running on similar hardware with the same OS versions (Even then, those OS versions are so modified, the only clue they are both on Android 4.03 is that it says so in the sys info screen lol). Even then, all my 4.3 devices are running their own custom 4.03 builds. Similar in name only!

App will run great one a few devices, black screen on others, screen full of garbage on others.

The Lenovo tablet re-skinned the bottom bar (which takes the place of the physical buttons on older devices), to fit a custom button in the center, and the bar is taller as a consequence. A lot of apps get messed up with graphic placement and touch tracking because the aspect ratio of the client area is now off.

For example: Square released Chrono Trigger on Android this week, and is having tons of similar problems. Especially with the graphics corruption. They have taken some of those devices off the compatibility list, leaving those who already bought it screwed with an unusable app!

[quote]Review
First review ever couldn't stay quiet about this. Bought this my Galaxy S3 and it works ok on that. However on my Xoom it is unplayable, same as others, quarter of the screen used and can't download the rest of the game. This is the best game of all time Square should be ashamed of themselves for putting this out like this, and for 10 bucks no less.[/quote]

[quote]Review
Prompted that additional data needs to be downloaded but can't actually say OK because i can only see a quarter of the screen, then stuck. unacceptable for a paid app. ESPECIALLY for $10. transformer tf700
[/quote]

[quote]Review
This is a great port of a great game!
[/quote]

[quote]Review
Like many others this only loads in half the screen and i am unable to click any further. Pretty terrible for an expensive app. Not meantion of compatibility issues in the description. Patch or money back please.[/quote]

[quote]Review
After installing it, the screen asks if you want to download the additional content. Unfortunately, on my Xoom, this screen is unusable and I can't install the content. For that matter - the game starts with a 34mb download just to get it from the market, why in the world does it then need MORE content? Sloppy. (11/1) - How cute, they marked it as not being compatible with my tablet. This, of course, does nothing for the people they robbed beforehand due to Google's refund policy.
[/quote]

It's gotten so bad that the marketplace was modified to add an option to let you see only reviews from the current build and/or your specific device.

At least with iOS and Win8 you get one OS build that provides a baseline for quality and functionality. Everyone will have the same builds of these OSes, that will all look and act the same. There should have been one, closed, build of android, and these problems wouldn't exist! Everyone would have the exact same OS with the same quirks, and everything would work nicely for everyone.

If they want to let people customize their android products, there should be ways of skinning it and adding vendor stuff without having to rebuild it, and break it. Everything should just work, all the time.

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tstrimp    1798
[quote name='Alpha_ProgDes' timestamp='1351831389' post='4996426']
I have WP 7.5 HTC HD7. I'm just waiting for the HTC HD8 with WP8 [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I just don't see me buying either an Android or iPhone. For me, WPs take the best of both worlds.
[/quote]

I'm waiting for the HTC X8! I'm using a Lumia 800 on t-mobile, so I'm stuck with the edge network which is pretty painful.

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Alpha_ProgDes    6921
[quote name='tstrimple' timestamp='1351834345' post='4996434']
[quote name='Alpha_ProgDes' timestamp='1351831389' post='4996426']
I have WP 7.5 HTC HD7. I'm just waiting for the HTC HD8 with WP8 [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I just don't see me buying either an Android or iPhone. For me, WPs take the best of both worlds.
[/quote]

I'm waiting for the HTC X8! I'm using a Lumia 800 on t-mobile, so I'm stuck with the edge network which is pretty painful.
[/quote]
I'm on T-Mobile too. But I'm able to get 3G where I live. I'm hoping that the HTC 8X is not the HTC HD8. I would be pretty sad :( (For no reason, other than I like the name, lol)

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SimonForsman    7642
[quote name='3DModelerMan' timestamp='1351821503' post='4996396']
@L. Spiro I don't know why everyone hates Android development. The libraries are awesome and the whole hardware fragmentation thing isn't too much different from what we have to deal with on Windows.
[/quote]

You might want to take a look at for example MeeGo and compare :) (It is very sad that it didn't become [u][b]the[/b][/u] dominant opensource mobile OS instead of Android)

i agree that Android isn't "that" bad for games, it is far worse for normal apps (The differences between platforms and versions get a lot more painful when you're using the standard Android GUI libraries).

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