• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Zuhon

How do I distribute my game?

5 posts in this topic

Hey, I recently started thinking about how I'd sell my game. I took it for granted before, but recently I've been looking at other game sites and I'm wondering: How do they distribute their software? Take a website like www.minecraft.net for example, when you press "Buy", it brings you to a sheet you have to fill out and then after you've payed, you get your game. How do they do this? It's obviously not as easy as putting up a Mediafire link on your website. Does it have to do with eCommerce? I did some research on my own, and I found a website called BMT MICRO which distributes your software without a client, but I've read it doesn't combat piracy very well, plus, they claim 20% of all earned revenue.

I don't want any suggestions of clients you can sell your game on, like Steam, please.

0

Share this post


Link to post
Share on other sites
[quote name='Zuhon' timestamp='1351804961' post='4996309']
Hey, I recently started thinking about how I'd sell my game. I took it for granted before, but recently I've been looking at other game sites and I'm wondering: How do they distribute their software? Take a website like www.minecraft.net for example, when you press "Buy", it brings you to a sheet you have to fill out and then after you've payed, you get your game. How do they do this? It's obviously not as easy as putting up a Mediafire link on your website. Does it have to do with eCommerce? I did some research on my own, and I found a website called BMT MICRO which distributes your software without a client, but I've read it doesn't combat piracy very well, plus, they claim 20% of all earned revenue.

I don't want any suggestions of clients you can sell your game on, like Steam, please.
[/quote]

BMT Micro seems like a good option, 20% isn't alot of they handle all the annoying stuff for you.

Piracy prevention is an entierly different matter and has nothing to do with selling games.


You could also make your own soluton based on for example paypal, but it is probably a bit more work. (I don't know how much BMT actually does for you) Edited by SimonForsman
1

Share this post


Link to post
Share on other sites
[quote name='SimonForsman' timestamp='1351808976' post='4996326']
BMT Micro seems like a good option, 20% isn't alot of they handle all the annoying stuff for you.

[b]Piracy prevention is an entierly different matter and has nothing to do with selling games.[/b]


You could also make your own soluton based on for example paypal, but it is probably a bit more work. (I don't know how much BMT actually does for you)
[/quote]Really? You could make your game free to download, but you can only play the game after entering a product key. Then people purchase the product key. Most gamers aren't smart enough to decompile a game, and find a way to bypass entering a product key.
(I'm not sure if this concept is frowned upon or not)
0

Share this post


Link to post
Share on other sites
[quote name='azonicrider' timestamp='1351850233' post='4996486']
Most gamers aren't smart enough to decompile a game, and find a way to bypass entering a product key.
[/quote]
No, but they're almost universally willing and able to seek out a copy that someone more skilled has already altered to bypass the copy-protection. [i]Any[/i] copy protection will be broken eventually -- and usually pretty quickly -- so the majority of indie developers are moving towards minimal or no copy protection, with many even proudly touting "DRM free" as a feature to entice gamers who have been annoyed by over-zealous protection schemes in previous games.
1

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1351856716' post='4996501']
[quote name='azonicrider' timestamp='1351850233' post='4996486']
Most gamers aren't smart enough to decompile a game, and find a way to bypass entering a product key.
[/quote]
No, but they're almost universally willing and able to seek out a copy that someone more skilled has already altered to bypass the copy-protection. [i]Any[/i] copy protection will be broken eventually -- and usually pretty quickly -- so the majority of indie developers are moving towards minimal or no copy protection, with many even proudly touting "DRM free" as a feature to entice gamers who have been annoyed by over-zealous protection schemes in previous games.
[/quote]So the op's hopes of avoiding piracy, won't come true.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0