so i want to start testing the capabilities of the canvas element of html 5, i already got a couple books on the subject, but i like to code my own stuff, i quickly reached a point where i just had to post here asking for help.
so the thing is, im trying to code a game like Arkanoid, as i think its a game that will test the stuff i need tested on canvas.
so im going to assume you are familiar with Arkanoid games, and im going to show you the problem im having:
as you can see in this flash game:
http://www.2flashgames.com/fullscreen.php?id=4695.htm
the player bar movement is really sharp, it follows the mouse like immediately, no delay, almost no flickring.
in my attempt on canvas:
http://parkamoid.webatu.com/
it takes a small delay for the bar to reach the mouse position, i have tried a lot of stuff trying to fix the issue, but i just cant figure out the reason.
so any suggestions?
HTML 5 Canvas game programming
if you make the cursor invisible, the user wont feel the difference. it is the same with the flash game i think
i tried it already and it was even worse, i just hid the cursor, you should be able to test it now and see what i mean.
Doesn't work at all on my system. I see the blocks, but tere is no movement.
Browser is Seamonkey 2.12.2
Normally everthing works fine, including Canvas. Even WebGL.
Browser is Seamonkey 2.12.2
Normally everthing works fine, including Canvas. Even WebGL.
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