The new boston is a great site for video tuts
One of these days I really need to check out some of these tutorials.
I have heard, repeatedly, from people that are very good programmers, that these tutorials teach some extremely bad practices.
The new boston is a great site for video tuts
[quote name='mholmes' timestamp='1351989994' post='4997036']
The new boston is a great site for video tuts
Hey! if you need anything i'd be glad to help you out! ( i'm italian too). If you wanna talk you can add me on skype ZOMBATOR676.
Beyond this.. IMHO you should start with python/pygame, It's a Object Oriented scripting language (beside that it's extremely powerful) with many modules built-in ( from socket to regex ) and will teach you quite good programming habits ( if you don't indent the program is not gonna run ).
The new boston is a great site for video tuts
Hi, B.IOB
The C# and its supporting technologies are very common in the general program development world. It's a great language that seems to be increasing in the size of its base. Microsoft and other organizations agressively support and promote the C# development environment. Some popular and high quality games continue to be made with it.
The C# is the core of the .Net Framework, allowing you the potential to develop high quality games and other programs (other languages supported, too). Some ways to go with C# would be XNA, SharpDX, or MonoDevelop/Mono, and others. It might be a good idea to look at Unity 3D, too. For beginners, perhaps a year or more should be used with C# and XNA.
The Visual Studio (an IDE - Integrated Development) is used by many developers and should be considered for long term developing. You could get Visual Studio Express at some point until you need more, by the way.
Make simple console programs with your chosen programming environment. Programs like "Hello World", simple data base, and letter display program are your crucial first things to learn.
After you feel confident that you know how to make basic programs, then start making simple console games, like crossword puzzles and Tic-Tac-Toe.
Next stage would be making simple 2D games like Pong, Tetris, Asteroids, Defender, PacMan, and so on. Make about 5 to 10 such games, being sure to finish each very well before going to the next.
Always enjoy the journey in game development.
Clinton
I've thought about C#, i've take from a friend of mine "Beginning C# throught Game Programming" but it seems confusing because it's different to the C++ version.
There are no games like the C++ version.
I can't understand, maybe because he borrowed me the second version?
[quote name='mholmes' timestamp='1351989994' post='4997036']
The new boston is a great site for video tuts
Well, if that book is confusing you, then you probably should not work with C++ as a first language, in my opinion. Work very hard for a little while in the book. After a few days of hard effort in it, if it still is too confusing, then I would recommend other books or online internet tutorials of a very beginner level. Microsoft and many sites have beginner tutorials in C#, including this website:
C# Workshop
http://www.gamedev.n.../83-c-workshop/
Stay at the task! I had trouble too, so I know that you can do this. Focus! Work hard, but enjoy it!
Let us know in 2 or 3 days how it is going, okay?
Clinton
Honestly... perhaps you should start with the artwork/game concept and team up with programmers with some experience to actually code the game. There are plenty of newbies that can program wanting to get involved with something on this site.
There is alot more to a game than the code. I've heard accounts from experienced game developers that code accounts for only 20% of the effort and level/art/concept the other 80%. You don't have to actually program to be a game developer. The programmer was hard core and believe coded the spiderman game engine. He also gave a talk at google I/O on the game he wrote for android, 'Replica island'.
I've developed a simple 2D mobile animation tool so i can work on animations on break at work or on the train. I've written no code for this game yet until i am happy with the set of animations i've developed for it will then write a level builder tool for scene compositing. And plugin the characters i've created.
I would first try to get up and running with the language of your choice. See how far you can get on your own, and then look at some relevant education.
For example, if one is learning C++, then just go buy a book on C++ and start mucking around in MS Visual C++ Express for a while. Then consider a relevant course in C++. Then go back to doing your own thing...then look for another course to improve your core programming skills...
...rinse and repeat. So one can teach themselves, but also get a push from some formal education. You'll find that learning any language need not be difficult...