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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shugs81

Building Games for Android

4 posts in this topic

Hi All,

I'm interested in making games for Android.

I've got a few idea's and although not all of them are going to be android the first couple I make are going to be at least...

I've an idea for a 3d topdown shooter... but am unsure what game engine i would need...

and also my first attempt is going to be a simple run and jump sort of game... the ones that automatically run forward and you push the button to make them jump...

as to both games what sort of engine would I need to use... where should i start with regards to learning programming etc..

I'm training to be a 3d Artist so have no worries about making the models etc... I know blender and max... plus photoshop tho my 2d skills are a bit poo at the moment...

Mainly would like to know if there's any books or anything out there I can get to read... I'm sure there was some a while back but I don;t seem to be able to find them...

Cheers peeps and thanks in advance for any answers!!
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Unity is a good choice but it's Android license costs 400$. Still you can start building your game using free version and buy Android license later when you have to actually implement specific controls and make test builds.

Unity has lots of tutorials and very helpful community.
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I'll make a start... I was working with some chaps using unity for an fps before it totally disolved... never thought of using it for android!

oops... almost forgot to say thanks! :D Edited by shugs81
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Been working with Android myself lately and this [url="http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430230428/ref=sr_1_1?ie=UTF8&qid=1352138632&sr=8-1&keywords=android+game+development"]book[/url] has been an awesome resource so far. Also, as far as engines go, the most promising looking ones I've come across are:

libgdx: [url="http://libgdx.badlogicgames.com/"]http://libgdx.badlogicgames.com/[/url]
AndEngine (2d only): [url="http://www.andengine.org/"]http://www.andengine.org/[/url]

The [url="http://www.youtube.com/user/GoogleDevelopers?feature=watch"]GoogleDevelopers[/url] YouTube channel might also be a good resource... for example here's a good presentation I found a while back on Android game development: [url="http://www.youtube.com/watch?v=U4Bk5rmIpic&feature=relmfu"]Google I/O 2009 - Writing Real-Time Games for Android[/url]
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Second n3oplasm's advice on AndEngine, it is 2d only but very good. Alternatively, [url="http://www.cocos2d-x.org/"]Cocos[/url] is another good one which will port to iOS better.
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