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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shaqb4

finding work/ projects while in high school

5 posts in this topic

I'm currently a student in high school and I want to start working on team projects or creating small applications for a little money. I know the second part probably isn't going to happen.

I've looked at some freelance websites, but it seemed like everybody had professional experience on those sites. So here's my first question. Are there any websites or other ways for a beginner to find small, paid projects? Honestly, even the experience of doing something for free would be okay.

Second, that option being unlikely, what are some ways of getting involved with open source projects? A basic project that would be challenging but not completely beyond my reach? I started programming about a year and a half ago.

Any suggestions or advise you might have would be appreciated. Thank you!!
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Internships are a good way to get started. Every summer we offer internships to high school kids interested in the gameing/entertainment industry. Sadly its not what they expect in most cases. I recomend you ask around and email some small indie companies. Most are willing to take on new blood and teach them.
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What language is it that you know as someone here may be able to point you to some projects.
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Hi shaqb4, I happen to be searching for jobs myself and its good that you are thinking of working on projects with others. However, do you have a particular role in mind? (Programing, 3D or Concept Art, Producing, Designing, just to name a few). Knowing what you want to do can help you on your search and if you are seriously passionate about it, your chances of being accepted is greater.
[quote name='shaqb4' timestamp='1351897914' post='4996695']
I want to start working on team projects or creating small applications for a little money. I know the second part probably isn't going to happen.
[/quote]

You know, just today, I attended an internship workshop on landing one and I learned that getting unpaid internships can help, especially if you want to build your resume. I was toldit may be a better option because the work in unpaid internships are more rewarding then the paid ones. According to the workshop, depending on where the paid internship is at, it may not be as rewarding as you though it might be since they may ask you to do certain things not part of your career choice but again, that is what I was told. Think you can consider volunteering as well? Assuming that you are going to participate in projects to get into the games industry, being proactive on your own time can make you stand out.

Best of luck to both of us!
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Thank you for all the quick replies. The advice is great! And I'm currently learning as3 and am in a java programming class.
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