• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Enerjak

Little Help with getting sounds to work in Java.

6 posts in this topic

I thought i'd give my shot to load sound to use in an application for events, or what ever well, based on this article i found on it i got thisL
[CODE]
import java.io.*;
import java.net.URL;
import javax.sound.sampled.*;
import javax.swing.*;

public class Sound
{
// private variables;
private URL soundUrl;
private AudioInputStream audioIn;
private Clip soundClip;
private String audioFile;

// default constructor.
public Sound()
{
audioFile = " ";
soundClip = null;
soundUrl = null;
audioIn = null;
}

public Sound(String AudioFile)
{
this.audioFile = AudioFile;
}

// load audio file
public boolean loadSoundFile(String file)
{
this.audioFile = file;

try {
// Open an audio input stream.
soundUrl = this.getClass().getClassLoader().getResource(audioFile);
audioIn = AudioSystem.getAudioInputStream(soundUrl);
// Get a sound clip resource.
soundClip = AudioSystem.getClip();
// Open audio clip and load samples from the audio input stream.
soundClip.open(audioIn);
}
catch (UnsupportedAudioFileException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
catch (LineUnavailableException e)
{
e.printStackTrace();
}

if(soundUrl != null)
{
return true;
}
else
{
return false;
}
}

// play sound
public void play()
{
this.soundClip.start();
}

public void stop()
{
this.soundClip.stop();
}
}
[/CODE]

now it doesn't work the compiler points to this:

[CODE]
audioIn = AudioSystem.getAudioInputStream(soundUrl);
[/CODE]

so i don't know what to do.....
0

Share this post


Link to post
Share on other sites
[quote name='Enerjak' timestamp='1351909150' post='4996736']
now it doesn't work the compiler points to this:
[/quote]
...and gives you what error message? [img]http://public.gamedev.net//public/style_emoticons/default/huh.png[/img]
0

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1351923758' post='4996786']
[quote name='Enerjak' timestamp='1351909150' post='4996736']
now it doesn't work the compiler points to this:
[/quote]
...and gives you what error message? [img]http://public.gamedev.net//public/style_emoticons/default/huh.png[/img]
[/quote]

sorry a NULL pointer.
0

Share this post


Link to post
Share on other sites
[quote name='jbadams' timestamp='1351923758' post='4996786']
[quote name='Enerjak' timestamp='1351909150' post='4996736']
now it doesn't work the compiler points to this:
[/quote]
...and gives you what error message? [img]http://public.gamedev.net//public/style_emoticons/default/huh.png[/img]
[/quote]

[CODE]
Exception in thread "main" java.lang.NullPointerException
at com.sun.media.sound.StandardMidiFileReader.getSequence(Unknown Source)
at javax.sound.midi.MidiSystem.getSequence(Unknown Source)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(Unknown Source)
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at SoundClipTest.<init>(SoundClipTest.java:21)
at SoundClipTest.main(SoundClipTest.java:37)
[/CODE]

sorry, here's the exceptions i get, im following the damn tutorial exactly maybe there's something i need to install?
0

Share this post


Link to post
Share on other sites
Check that soundUrl is not null, try debugging with System.out.println(soundUrl). ClassLoader.getResource() will return null without throwing an exception if the file name given is not valid. If the url is null make sure that the file you are referencing does indeed exist and that it is relative to the root of your source. For example, if audioFile was something like "audio/sound.wav", then the class loader expects the file to be in src/audio/sound.wav.
0

Share this post


Link to post
Share on other sites
http://www.javaworld.com/javaqa/2003-08/01-qa-0808-property.html?page=1

Check out the above tutorial about the problems with getResource(), specifically page two. There is Class.getResourceAsStream(), and then ClassLoader.getResourceAsStream(), and they work a little differently.

Enjoy,
2

Share this post


Link to post
Share on other sites
[quote name='Glass_Knife' timestamp='1352234372' post='4998190']
[url="http://www.javaworld.com/javaqa/2003-08/01-qa-0808-property.html?page=1"]http://www.javaworld...rty.html?page=1[/url]

Check out the above tutorial about the problems with getResource(), specifically page two. There is Class.getResourceAsStream(), and then ClassLoader.getResourceAsStream(), and they work a little differently.

Enjoy,
[/quote]

Thank you and I see we share a love of Sam and Max...
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0